forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
This commit is contained in:
parent
7f0558ff3c
commit
960e896903
71 changed files with 1274 additions and 802 deletions
|
|
@ -1469,6 +1469,10 @@ public final class GamePanel extends javax.swing.JPanel {
|
|||
this.feedbackPanel.prepareFeedback(FeedbackMode.QUESTION, question, false, options, true, gameView.getPhase());
|
||||
}
|
||||
|
||||
public boolean isMissGameData() {
|
||||
return lastGameData.game == null || lastGameData.game.getPlayers().isEmpty();
|
||||
}
|
||||
|
||||
private void keepLastGameData(int messageId, GameView game, boolean showPlayable, Map<String, Serializable> options, Set<UUID> targets) {
|
||||
lastGameData.messageId = messageId;
|
||||
lastGameData.setNewGame(game);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue