forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
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71 changed files with 1274 additions and 802 deletions
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@ -9,15 +9,14 @@ import mage.client.MagePane;
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import mage.client.plugins.impl.Plugins;
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/**
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* Game GUI: draft panel with scrolls
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* Game GUI: draft frame
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class DraftPane extends MagePane {
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/**
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* Creates new form DraftPane
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*/
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UUID draftId = null;
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public DraftPane() {
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boolean initialized = false;
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if (Plugins.instance.isThemePluginLoaded()) {
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@ -44,10 +43,16 @@ public class DraftPane extends MagePane {
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}
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public void showDraft(UUID draftId) {
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this.draftId = draftId;
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this.setTitle("Draft - " + draftId);
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this.draftPanel1.showDraft(draftId);
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}
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@Override
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public boolean isActiveTable() {
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return this.draftId != null;
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}
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public void removeDraft() {
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draftPanel1.cleanUp();
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this.removeFrame();
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