forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
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71 changed files with 1274 additions and 802 deletions
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@ -313,6 +313,11 @@ public abstract class DraftImpl implements Draft {
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@Override
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public void firePickCardEvent(UUID playerId) {
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DraftPlayer player = players.get(playerId);
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playerQueryEventSource.pickCard(playerId, "Pick card", player.getBooster(), getPickTimeout());
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}
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@Override
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public int getPickTimeout() {
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int cardNum = Math.min(15, this.cardNum);
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int time = timing.getPickTimeout(cardNum);
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// if the pack is re-sent to a player because they haven't been able to successfully load it, the pick time is reduced appropriately because of the elapsed time
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@ -320,7 +325,7 @@ public abstract class DraftImpl implements Draft {
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if (time > 0) {
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time = Math.max(1, time - boosterLoadingCounter * BOOSTER_LOADING_INTERVAL);
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}
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playerQueryEventSource.pickCard(playerId, "Pick card", player.getBooster(), time);
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return time;
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}
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@Override
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