Network upgrade and new reconnection mode (#11527)

Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
This commit is contained in:
Oleg Agafonov 2023-12-07 19:56:52 +03:00 committed by GitHub
parent 7f0558ff3c
commit 960e896903
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 1274 additions and 802 deletions

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@ -313,6 +313,11 @@ public abstract class DraftImpl implements Draft {
@Override
public void firePickCardEvent(UUID playerId) {
DraftPlayer player = players.get(playerId);
playerQueryEventSource.pickCard(playerId, "Pick card", player.getBooster(), getPickTimeout());
}
@Override
public int getPickTimeout() {
int cardNum = Math.min(15, this.cardNum);
int time = timing.getPickTimeout(cardNum);
// if the pack is re-sent to a player because they haven't been able to successfully load it, the pick time is reduced appropriately because of the elapsed time
@ -320,7 +325,7 @@ public abstract class DraftImpl implements Draft {
if (time > 0) {
time = Math.max(1, time - boosterLoadingCounter * BOOSTER_LOADING_INTERVAL);
}
playerQueryEventSource.pickCard(playerId, "Pick card", player.getBooster(), time);
return time;
}
@Override