forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
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71 changed files with 1274 additions and 802 deletions
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@ -45,13 +45,17 @@ public enum PlayerAction {
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REQUEST_AUTO_ANSWER_TEXT_NO,
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REQUEST_AUTO_ANSWER_RESET_ALL,
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CLIENT_DOWNLOAD_SYMBOLS,
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CLIENT_DISCONNECT,
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CLIENT_QUIT_TOURNAMENT,
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CLIENT_QUIT_DRAFT_TOURNAMENT,
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CLIENT_CONCEDE_GAME,
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CLIENT_CONCEDE_MATCH,
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CLIENT_STOP_WATCHING,
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CLIENT_EXIT,
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CLIENT_DISCONNECT_FULL, // send disconnect to server and exit (concede)
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CLIENT_DISCONNECT_KEEP_GAMES, // close app only (can re-connect again)
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CLIENT_EXIT_FULL,
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CLIENT_EXIT_KEEP_GAMES,
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CLIENT_REMOVE_TABLE,
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CLIENT_DOWNLOAD_CARD_IMAGES,
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CLIENT_RECONNECT,
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