forked from External/mage
revert the GameEvent::setSourceId removal
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard sourceId. So reverting the change made in a previous commit. It was a non-functional change meant to ease new BatchEvent sharing sourceId, but I'll use setSourceId instead there.
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26 changed files with 88 additions and 63 deletions
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@ -12,6 +12,7 @@ public class EnchantPlayerEvent extends GameEvent {
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// TODO: investigate why source is provided but not used at all?
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public EnchantPlayerEvent(UUID targetId, Permanent attachment, Ability source) {
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super(GameEvent.EventType.ENCHANT_PLAYER, targetId, attachment.getId(), attachment.getControllerId());
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super(GameEvent.EventType.ENCHANT_PLAYER, targetId, null, attachment.getControllerId());
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this.setSourceId(attachment.getId());
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}
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}
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