revert the GameEvent::setSourceId removal

xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard
sourceId.

So reverting the change made in a previous commit.

It was a non-functional change meant to ease new
BatchEvent sharing sourceId, but I'll use setSourceId
instead there.
This commit is contained in:
Susucre 2024-04-30 11:51:11 +02:00
parent 00556c4cf6
commit 95adcf0e9a
26 changed files with 88 additions and 63 deletions

View file

@ -12,6 +12,7 @@ public class EnchantPlayerEvent extends GameEvent {
// TODO: investigate why source is provided but not used at all?
public EnchantPlayerEvent(UUID targetId, Permanent attachment, Ability source) {
super(GameEvent.EventType.ENCHANT_PLAYER, targetId, attachment.getId(), attachment.getControllerId());
super(GameEvent.EventType.ENCHANT_PLAYER, targetId, null, attachment.getControllerId());
this.setSourceId(attachment.getId());
}
}