forked from External/mage
revert the GameEvent::setSourceId removal
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard sourceId. So reverting the change made in a previous commit. It was a non-functional change meant to ease new BatchEvent sharing sourceId, but I'll use setSourceId instead there.
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commit
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26 changed files with 88 additions and 63 deletions
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@ -10,12 +10,12 @@ import java.util.UUID;
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public class DrawCardEvent extends GameEvent {
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public DrawCardEvent(UUID playerId, Ability source, GameEvent originalDrawEvent) {
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super(GameEvent.EventType.DRAW_CARD, playerId,
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// source of draw events must be kept between replacements, example: UnpredictableCycloneTest
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originalDrawEvent == null
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? source == null ? null : source.getSourceId()
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: originalDrawEvent.getSourceId(),
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playerId, 0, false);
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super(GameEvent.EventType.DRAW_CARD, playerId, null, playerId, 0, false);
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// source of draw events must be kept between replacements, example: UnpredictableCycloneTest
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this.setSourceId(originalDrawEvent == null
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? source == null ? null : source.getSourceId()
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: originalDrawEvent.getSourceId());
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// source of draw events must be kept between replacements, example: UnpredictableCycloneTest
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if (originalDrawEvent != null) {
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