revert the GameEvent::setSourceId removal

xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard
sourceId.

So reverting the change made in a previous commit.

It was a non-functional change meant to ease new
BatchEvent sharing sourceId, but I'll use setSourceId
instead there.
This commit is contained in:
Susucre 2024-04-30 11:51:11 +02:00
parent 00556c4cf6
commit 95adcf0e9a
26 changed files with 88 additions and 63 deletions

View file

@ -10,12 +10,12 @@ import java.util.UUID;
public class DrawCardEvent extends GameEvent {
public DrawCardEvent(UUID playerId, Ability source, GameEvent originalDrawEvent) {
super(GameEvent.EventType.DRAW_CARD, playerId,
// source of draw events must be kept between replacements, example: UnpredictableCycloneTest
originalDrawEvent == null
? source == null ? null : source.getSourceId()
: originalDrawEvent.getSourceId(),
playerId, 0, false);
super(GameEvent.EventType.DRAW_CARD, playerId, null, playerId, 0, false);
// source of draw events must be kept between replacements, example: UnpredictableCycloneTest
this.setSourceId(originalDrawEvent == null
? source == null ? null : source.getSourceId()
: originalDrawEvent.getSourceId());
// source of draw events must be kept between replacements, example: UnpredictableCycloneTest
if (originalDrawEvent != null) {