revert the GameEvent::setSourceId removal

xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard
sourceId.

So reverting the change made in a previous commit.

It was a non-functional change meant to ease new
BatchEvent sharing sourceId, but I'll use setSourceId
instead there.
This commit is contained in:
Susucre 2024-04-30 11:51:11 +02:00
parent 00556c4cf6
commit 95adcf0e9a
26 changed files with 88 additions and 63 deletions

View file

@ -11,9 +11,10 @@ public abstract class DamagedEvent extends GameEvent {
protected int excess;
public DamagedEvent(EventType type, UUID targetId, UUID attackerId, UUID playerId, int amount, boolean combat) {
super(type, targetId, attackerId, playerId, amount, false);
super(type, targetId, null, playerId, amount, false);
this.combat = combat;
this.excess = 0;
this.setSourceId(attackerId);
}
public boolean isCombatDamage() {