forked from External/mage
revert the GameEvent::setSourceId removal
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard sourceId. So reverting the change made in a previous commit. It was a non-functional change meant to ease new BatchEvent sharing sourceId, but I'll use setSourceId instead there.
This commit is contained in:
parent
00556c4cf6
commit
95adcf0e9a
26 changed files with 88 additions and 63 deletions
|
|
@ -11,9 +11,10 @@ public abstract class DamagedEvent extends GameEvent {
|
|||
protected int excess;
|
||||
|
||||
public DamagedEvent(EventType type, UUID targetId, UUID attackerId, UUID playerId, int amount, boolean combat) {
|
||||
super(type, targetId, attackerId, playerId, amount, false);
|
||||
super(type, targetId, null, playerId, amount, false);
|
||||
this.combat = combat;
|
||||
this.excess = 0;
|
||||
this.setSourceId(attackerId);
|
||||
}
|
||||
|
||||
public boolean isCombatDamage() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue