forked from External/mage
revert the GameEvent::setSourceId removal
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard sourceId. So reverting the change made in a previous commit. It was a non-functional change meant to ease new BatchEvent sharing sourceId, but I'll use setSourceId instead there.
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00556c4cf6
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26 changed files with 88 additions and 63 deletions
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@ -12,8 +12,9 @@ public abstract class DamageEvent extends GameEvent {
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private boolean asThoughWither = false;
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public DamageEvent(EventType type, UUID targetId, UUID damageSourceId, UUID targetControllerId, int amount, boolean preventable, boolean combat) {
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super(type, targetId, damageSourceId, targetControllerId, amount, preventable);
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super(type, targetId, null, targetControllerId, amount, preventable);
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this.combat = combat;
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this.setSourceId(damageSourceId);
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}
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public boolean isCombatDamage() {
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