Ready for Review: Implementing Battles (#10156)

* add types and subtypes

* add startingDefense attribute

* [MOM] Implement Invasion of Ravnica / Guildpact Paragon

* fix two small errors

* refactor various instances of "any target"

* fully implement defense counters

* battles can now be attacked

* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper

* [MOM] Implement Invasion of Innistrad / Deluge of the Dead

* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship

* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs

* [MOM] Implement Invasion of Karsus / Refraction Elemental

* [MOM] Implement Invasion of Tolvada / The Broken Sky

* simplify battle info ability

* fix verify failure

* some more fixes for attacking battles

* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree

* [MOM] Implement Invasion of Lorwyn / Winnowing Forces

* [MOM] Implement Invasion of Moag / Bloomwielder Dryads

* [MOM] Implement Invasion of Shandalar / Leyline Surge

* [MOM] Implement Invasion of Belenon / Belenon War Anthem

* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn

* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring

* [MOM] Implement Marshal of Zhalfir

* [MOM] Implement Sunfall

* implement protectors for sieges

* partially implement siege defeated trigger

* fix verify failure

* some updates to blocking

* [MOM] Implement Invasion of Mercadia / Kyren Flamewright

* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering

* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir

* [MOM] Implement Invasion of Xerex / Vertex Paladin

* add initial battle test

* fix verify failure

* [MOM] Implement Invasion of Amonkhet / Lazotep Convert

* [MOM] update spoiler

* update how protectors are chosen

* update text

* battles can't block

* add control change test

* rename battle test for duel

* add multiplayer test

* [MOM] Implement Invasion of Alara / Awaken the Maelstrom

* [MOM] Implement Invasion of Eldraine

* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger

* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur

* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)

* add TODO

* add ignore for randomly failing test

* a few small fixes

* add defense to MtgJsonCard (unused like loyalty)

* implement ProtectorIdPredicate

* small fixes
This commit is contained in:
Evan Kranzler 2023-04-13 20:03:16 -04:00 committed by GitHub
parent edf1cff8a8
commit 947351932b
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GPG key ID: 4AEE18F83AFDEB23
129 changed files with 4057 additions and 1087 deletions

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@ -1,232 +1,32 @@
package mage.target.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.filter.common.FilterCreaturePlayerOrPlaneswalker;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetImpl;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.filter.common.FilterAnyTarget;
/**
* @author JRHerlehy Created on 4/8/18.
*/
public class TargetAnyTarget extends TargetImpl {
public class TargetAnyTarget extends TargetPermanentOrPlayer {
protected FilterCreaturePlayerOrPlaneswalker filter;
private static final FilterAnyTarget filter = new FilterAnyTarget();
public TargetAnyTarget() {
this(1, 1, new FilterCreaturePlayerOrPlaneswalker());
this(1);
}
public TargetAnyTarget(int numTargets) {
this(numTargets, numTargets, new FilterCreaturePlayerOrPlaneswalker());
this(numTargets, numTargets);
}
public TargetAnyTarget(FilterCreaturePlayerOrPlaneswalker filter) {
this(1, 1, filter);
public TargetAnyTarget(int minNumTargets, int maxNumTargets) {
super(minNumTargets, maxNumTargets, filter, false);
}
public TargetAnyTarget(int numTargets, int maxNumTargets) {
this(numTargets, maxNumTargets, new FilterCreaturePlayerOrPlaneswalker());
}
public TargetAnyTarget(int minNumTargets, int maxNumTargets, FilterCreaturePlayerOrPlaneswalker filter) {
this.minNumberOfTargets = minNumTargets;
this.maxNumberOfTargets = maxNumTargets;
this.zone = Zone.ALL;
this.filter = filter;
this.targetName = filter.getMessage();
}
public TargetAnyTarget(final TargetAnyTarget target) {
protected TargetAnyTarget(final TargetAnyTarget target) {
super(target);
this.filter = target.filter.copy();
}
@Override
public Filter getFilter() {
return this.filter;
}
@Override
public boolean canTarget(UUID id, Game game) {
Permanent permanent = game.getPermanent(id);
if (permanent != null) {
return filter.match(permanent, game);
}
Player player = game.getPlayer(id);
return filter.match(player, game);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
return canTarget(source.getControllerId(), id, source, game);
}
@Override
public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) {
Permanent permanent = game.getPermanent(id);
Player player = game.getPlayer(id);
if (source != null) {
MageObject targetSource = game.getObject(source);
if (permanent != null) {
return permanent.canBeTargetedBy(targetSource, source.getControllerId(), game) && filter.match(permanent, source.getControllerId(), source, game);
}
if (player != null) {
return player.canBeTargetedBy(targetSource, source.getControllerId(), game) && filter.match(player, game);
}
}
if (permanent != null) {
return filter.match(permanent, game);
}
return filter.match(player, game);
}
/**
* Checks if there are enough {@link Permanent} or {@link Player} that can
* be chosen. Should only be used for Ability targets since this checks for
* protection, shroud etc.
*
* @param sourceControllerId - controller of the target event source
* @param source
* @param game
* @return - true if enough valid {@link Permanent} or {@link Player} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
int count = 0;
MageObject targetSource = game.getObject(source);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && player.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(player, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)) {
if (permanent.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(permanent, sourceControllerId, source, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
return false;
}
/**
* Checks if there are enough {@link Permanent} or {@link Player} that can
* be selected. Should not be used for Ability targets since this does not
* check for protection, shroud etc.
*
* @param sourceControllerId - controller of the select event
* @param game
* @return - true if enough valid {@link Permanent} or {@link Player} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
int count = 0;
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (filter.match(player, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)) {
if (filter.match(permanent, sourceControllerId, null, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
MageObject targetSource = game.getObject(source);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null
&& player.canBeTargetedBy(targetSource, sourceControllerId, game)
&& filter.match(player, sourceControllerId, source, game)) {
possibleTargets.add(playerId);
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)) {
if (permanent.canBeTargetedBy(targetSource, sourceControllerId, game)
&& filter.match(permanent, sourceControllerId, source, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (filter.match(player, game)) {
possibleTargets.add(playerId);
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)) {
if (filter.getPermanentFilter().match(permanent, sourceControllerId, null, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;
}
@Override
public String getTargetedName(Game game) {
StringBuilder sb = new StringBuilder();
for (UUID targetId : getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
sb.append(permanent.getLogName()).append(' ');
} else {
Player player = game.getPlayer(targetId);
if (player != null) {
sb.append(player.getLogName()).append(' ');
}
}
}
return sb.toString().trim();
}
@Override
public TargetAnyTarget copy() {
return new TargetAnyTarget(this);
}
}