forked from External/mage
Ready for Review: Implementing Battles (#10156)
* add types and subtypes * add startingDefense attribute * [MOM] Implement Invasion of Ravnica / Guildpact Paragon * fix two small errors * refactor various instances of "any target" * fully implement defense counters * battles can now be attacked * [MOM] Implement Invasion of Dominaria / Serra Faithkeeper * [MOM] Implement Invasion of Innistrad / Deluge of the Dead * [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship * [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs * [MOM] Implement Invasion of Karsus / Refraction Elemental * [MOM] Implement Invasion of Tolvada / The Broken Sky * simplify battle info ability * fix verify failure * some more fixes for attacking battles * [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree * [MOM] Implement Invasion of Lorwyn / Winnowing Forces * [MOM] Implement Invasion of Moag / Bloomwielder Dryads * [MOM] Implement Invasion of Shandalar / Leyline Surge * [MOM] Implement Invasion of Belenon / Belenon War Anthem * [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn * [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring * [MOM] Implement Marshal of Zhalfir * [MOM] Implement Sunfall * implement protectors for sieges * partially implement siege defeated trigger * fix verify failure * some updates to blocking * [MOM] Implement Invasion of Mercadia / Kyren Flamewright * [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering * [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir * [MOM] Implement Invasion of Xerex / Vertex Paladin * add initial battle test * fix verify failure * [MOM] Implement Invasion of Amonkhet / Lazotep Convert * [MOM] update spoiler * update how protectors are chosen * update text * battles can't block * add control change test * rename battle test for duel * add multiplayer test * [MOM] Implement Invasion of Alara / Awaken the Maelstrom * [MOM] Implement Invasion of Eldraine * [MOM] Implement Invasion of Ergamon / Truga Cliffhanger * [MOM] Implement Invasion of Ixalan / Belligerent Regisaur * battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway) * add TODO * add ignore for randomly failing test * a few small fixes * add defense to MtgJsonCard (unused like loyalty) * implement ProtectorIdPredicate * small fixes
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edf1cff8a8
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129 changed files with 4057 additions and 1087 deletions
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@ -62,6 +62,7 @@ public class Spell extends StackObjectImpl implements Card {
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private boolean resolving = false;
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private UUID commandedBy = null; // for Word of Command
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private int startingLoyalty;
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private int startingDefense;
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private ActivationManaAbilityStep currentActivatingManaAbilitiesStep = ActivationManaAbilityStep.BEFORE;
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@ -73,7 +74,7 @@ public class Spell extends StackObjectImpl implements Card {
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Card affectedCard = card;
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// TODO: must be removed after transform cards (one side) migrated to MDF engine (multiple sides)
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if (ability.getSpellAbilityCastMode() == SpellAbilityCastMode.DISTURB && affectedCard.getSecondCardFace() != null) {
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if (ability.getSpellAbilityCastMode() == SpellAbilityCastMode.TRANSFORMED && affectedCard.getSecondCardFace() != null) {
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// simulate another side as new card (another code part in continues effect from disturb ability)
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affectedCard = TransformAbility.transformCardSpellStatic(card, card.getSecondCardFace(), game);
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}
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@ -83,6 +84,7 @@ public class Spell extends StackObjectImpl implements Card {
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this.frameColor = affectedCard.getFrameColor(null).copy();
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this.frameStyle = affectedCard.getFrameStyle();
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this.startingLoyalty = affectedCard.getStartingLoyalty();
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this.startingDefense = affectedCard.getStartingDefense();
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this.id = ability.getId();
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this.zoneChangeCounter = affectedCard.getZoneChangeCounter(game); // sync card's ZCC with spell (copy spell settings)
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this.ability = ability;
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@ -134,6 +136,7 @@ public class Spell extends StackObjectImpl implements Card {
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this.currentActivatingManaAbilitiesStep = spell.currentActivatingManaAbilitiesStep;
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this.targetChanged = spell.targetChanged;
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this.startingLoyalty = spell.startingLoyalty;
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this.startingDefense = spell.startingDefense;
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}
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public boolean activate(Game game, boolean noMana) {
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@ -641,6 +644,16 @@ public class Spell extends StackObjectImpl implements Card {
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this.startingLoyalty = startingLoyalty;
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}
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@Override
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public int getStartingDefense() {
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return startingDefense;
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}
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@Override
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public void setStartingDefense(int startingDefense) {
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this.startingDefense = startingDefense;
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}
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@Override
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public UUID getId() {
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return id;
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