fixed some NPE issues with player target choosing

This commit is contained in:
Evan Kranzler 2022-03-25 21:16:38 -04:00
parent a6c2daeb5e
commit 945b60c8d0
5 changed files with 8 additions and 8 deletions

View file

@ -61,7 +61,7 @@ public class TargetCardInHand extends TargetCard {
Player player = game.getPlayer(sourceControllerId);
if (player != null) {
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
if (source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
if (source == null || source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
@ -75,7 +75,7 @@ public class TargetCardInHand extends TargetCard {
Player player = game.getPlayer(sourceControllerId);
if (player != null) {
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
if (source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
if (source == null || source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;