forked from External/mage
* Scrambleverse - Fixed that only players in range can get control of the permanets and added missing untap action.
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0a39b0568d
commit
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1 changed files with 11 additions and 52 deletions
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@ -27,27 +27,23 @@
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*/
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package mage.sets.magic2012;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import java.util.Random;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Rarity;
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import mage.filter.common.FilterNonlandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.PlayerList;
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import mage.target.targetpointer.FixedTarget;
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import java.util.Random;
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import java.util.UUID;
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/**
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*
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* @author nantuko
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@ -58,7 +54,6 @@ public class Scrambleverse extends CardImpl {
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super(ownerId, 153, "Scrambleverse", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{R}{R}");
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this.expansionSetCode = "M12";
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// For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
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this.getSpellAbility().addEffect(new ScrambleverseEffect());
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}
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@ -87,15 +82,13 @@ class ScrambleverseEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Random random = new Random();
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PlayerList players = game.getPlayerList();
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PlayerList players = game.getState().getPlayersInRange(source.getControllerId(), game);
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int count = players.size();
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if (count > 1) {
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FilterNonlandPermanent nonLand = new FilterNonlandPermanent();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(nonLand, source.getControllerId(), source.getSourceId(), game)) {
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ContinuousEffect effect = new ScrambleverseControlEffect(players.get(random.nextInt(count)));
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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}
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterNonlandPermanent(), source.getControllerId(), source.getSourceId(), game)) {
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ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, players.get(random.nextInt(count)));
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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permanent.untap(game);
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}
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return true;
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}
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@ -105,37 +98,3 @@ class ScrambleverseEffect extends OneShotEffect {
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return new ScrambleverseEffect(this);
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}
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}
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class ScrambleverseControlEffect extends ContinuousEffectImpl {
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private UUID controllerId;
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public ScrambleverseControlEffect(UUID controllerId) {
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super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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this.controllerId = controllerId;
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}
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public ScrambleverseControlEffect(final ScrambleverseControlEffect effect) {
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super(effect);
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this.controllerId = effect.controllerId;
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}
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@Override
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public ScrambleverseControlEffect copy() {
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return new ScrambleverseControlEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
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if (permanent != null && controllerId != null) {
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return permanent.changeControllerId(controllerId, game);
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return "Gain control of {this}";
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}
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}
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