updated copy implementation to work with stack objects

This commit is contained in:
Evan Kranzler 2021-04-26 18:55:48 -04:00
parent 1352beee9f
commit 92007f0132
14 changed files with 206 additions and 218 deletions

View file

@ -0,0 +1,432 @@
package mage.game.stack;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.AbilitiesImpl;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.Outcome;
import mage.filter.predicate.Predicate;
import mage.filter.predicate.mageobject.MageObjectReferencePredicate;
import mage.game.Game;
import mage.game.events.CopyStackObjectEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetAmount;
import mage.util.CardUtil;
import mage.util.functions.StackObjectCopyApplier;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author LevelX2
*/
public abstract class StackObjectImpl implements StackObject {
protected boolean targetChanged; // for Psychic Battle
@Override
public void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets) {
createCopyOnStack(game, source, newControllerId, chooseNewTargets, 1);
}
@Override
public void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets, int amount) {
createCopyOnStack(game, source, newControllerId, chooseNewTargets, amount, null);
}
private static final class PredicateIterator implements Iterator<MageObjectReferencePredicate> {
private final StackObjectCopyApplier applier;
private final Player player;
private final int amount;
private final Game game;
private Map<String, MageObjectReferencePredicate> predicateMap = null;
private int anyCount = 0;
private int setCount = 0;
private Iterator<MageObjectReferencePredicate> iterator = null;
private Choice choice = null;
private PredicateIterator(Game game, UUID newControllerId, int amount, StackObjectCopyApplier applier) {
this.applier = applier;
this.player = game.getPlayer(newControllerId);
this.amount = amount;
this.game = game;
}
@Override
public boolean hasNext() {
return true;
}
private void makeMap() {
if (predicateMap != null) {
return;
}
predicateMap = new HashMap<>();
for (int i = 0; i < amount; i++) {
MageObjectReferencePredicate predicate = applier.getNextPredicate();
if (predicate == null) {
anyCount++;
String message = "Any target";
if (anyCount > 1) {
message += " (" + anyCount + ")";
}
predicateMap.put(message, predicate);
continue;
}
setCount++;
predicateMap.put(predicate.getName(game), predicate);
}
if ((setCount == 1 && anyCount == 0) || setCount == 0) {
iterator = predicateMap.values().stream().collect(Collectors.toList()).iterator();
}
}
private void makeChoice() {
if (choice != null) {
return;
}
choice = new ChoiceImpl(false);
choice.setMessage("Choose the order of copies to go on the stack");
choice.setSubMessage("Press cancel to put the rest in any order");
choice.setChoices(new HashSet<>(predicateMap.keySet()));
}
@Override
public MageObjectReferencePredicate next() {
if (player == null || applier == null) {
return null;
}
makeMap();
if (iterator != null) {
return iterator.hasNext() ? iterator.next() : null;
}
makeChoice();
if (choice.getChoices().size() < 2) {
iterator = choice.getChoices().stream().map(predicateMap::get).iterator();
return next();
}
choice.clearChoice();
player.choose(Outcome.AIDontUseIt, choice, game);
String chosen = choice.getChoice();
if (chosen == null) {
iterator = choice.getChoices().stream().map(predicateMap::get).iterator();
return next();
}
choice.getChoices().remove(chosen);
return predicateMap.get(chosen);
}
}
@Override
public void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets, int amount, StackObjectCopyApplier applier) {
GameEvent gameEvent = new CopyStackObjectEvent(source, this, newControllerId, amount);
if (game.replaceEvent(gameEvent)) {
return;
}
Iterator<MageObjectReferencePredicate> predicates = new PredicateIterator(game, newControllerId, gameEvent.getAmount(), applier);
for (int i = 0; i < gameEvent.getAmount(); i++) {
createSingleCopy(newControllerId, applier, predicates.next(), game, source, chooseNewTargets);
}
Player player = game.getPlayer(newControllerId);
if (player == null) {
return;
}
game.informPlayers(
player.getName() + " created " + CardUtil.numberToText(gameEvent.getAmount(), "a")
+ " cop" + (gameEvent.getAmount() == 1 ? "y" : "ies") + " of " + getIdName()
);
}
/**
* Choose new targets for a stack Object
*
* @param game
* @param playerId Player UUID who changes the targets.
* @return
*/
public boolean chooseNewTargets(Game game, UUID playerId) {
return chooseNewTargets(game, playerId, false, false, null);
}
/**
* 114.6. Some effects allow a player to change the target(s) of a spell or
* ability, and other effects allow a player to choose new targets for a
* spell or ability.
* <p>
* 114.6a If an effect allows a player to "change the target(s)" of a spell
* or ability, each target can be changed only to another legal target. If a
* target can't be changed to another legal target, the original target is
* unchanged, even if the original target is itself illegal by then. If all
* the targets aren't changed to other legal targets, none of them are
* changed.
* <p>
* 114.6b If an effect allows a player to "change a target" of a spell or
* ability, the process described in rule 114.6a is followed, except that
* only one of those targets may be changed (rather than all of them or none
* of them).
* <p>
* 114.6c If an effect allows a player to "change any targets" of a spell or
* ability, the process described in rule 114.6a is followed, except that
* any number of those targets may be changed (rather than all of them or
* none of them).
* <p>
* 114.6d If an effect allows a player to "choose new targets" for a spell
* or ability, the player may leave any number of the targets unchanged,
* even if those targets would be illegal. If the player chooses to change
* some or all of the targets, the new targets must be legal and must not
* cause any unchanged targets to become illegal.
* <p>
* 114.6e When changing targets or choosing new targets for a spell or
* ability, only the final set of targets is evaluated to determine whether
* the change is legal.
* <p>
* Example: Arc Trail is a sorcery that reads "Arc Trail deals 2 damage to
* any target and 1 damage to another target creature or player." The
* current targets of Arc Trail are Runeclaw Bear and Llanowar Elves, in
* that order. You cast Redirect, an instant that reads "You may choose new
* targets for target spell," targeting Arc Trail. You can change the first
* target to Llanowar Elves and change the second target to Runeclaw Bear.
* <p>
* 114.7. Modal spells and abilities may have different targeting
* requirements for each mode. An effect that allows a player to change the
* target(s) of a modal spell or ability, or to choose new targets for a
* modal spell or ability, doesn't allow that player to change its mode.
* (See rule 700.2.)
* <p>
* 706.10c Some effects copy a spell or ability and state that its
* controller may choose new targets for the copy. The player may leave any
* number of the targets unchanged, even if those targets would be illegal.
* If the player chooses to change some or all of the targets, the new
* targets must be legal. Once the player has decided what the copy's
* targets will be, the copy is put onto the stack with those targets.
*
* @param game
* @param targetControllerId - player that can/has to change the target of
* the spell
* @param forceChange - does only work for targets with maximum of one
* targetId
* @param onlyOneTarget - 114.6b one target must be changed to another
* target
* @param extraPredicate restriction for the new target, if null nothing is
* cheched
* @return
*/
@Override
public boolean chooseNewTargets(Game game, UUID targetControllerId, boolean forceChange, boolean onlyOneTarget, Predicate extraPredicate) {
Player targetController = game.getPlayer(targetControllerId);
if (targetController != null) {
StringBuilder oldTargetDescription = new StringBuilder();
StringBuilder newTargetDescription = new StringBuilder();
// Fused split spells or spells where "Splice on Arcane" was used can have more than one ability
Abilities<Ability> objectAbilities = new AbilitiesImpl<>();
if (this instanceof Spell) {
objectAbilities.addAll(((Spell) this).getSpellAbilities());
} else {
objectAbilities.add(getStackAbility());
}
for (Ability ability : objectAbilities) {
// Some spells can have more than one mode
for (UUID modeId : ability.getModes().getSelectedModes()) {
Mode mode = ability.getModes().get(modeId);
ability.getModes().setActiveMode(mode);
oldTargetDescription.append(ability.getTargetDescription(mode.getTargets(), game));
for (Target target : mode.getTargets()) {
Target newTarget = chooseNewTarget(targetController, ability, mode, target, forceChange, extraPredicate, game);
// clear the old target and copy all targets from new target
target.clearChosen();
for (UUID targetId : newTarget.getTargets()) {
target.addTarget(targetId, newTarget.getTargetAmount(targetId), ability, game, false);
}
}
newTargetDescription.append(ability.getTargetDescription(mode.getTargets(), game));
}
}
if (!newTargetDescription.toString().equals(oldTargetDescription.toString()) && !game.isSimulation()) {
game.informPlayers(this.getLogName() + " is now " + newTargetDescription);
}
return true;
}
return false;
}
/**
* Handles the change of one target instance of a mode
*
* @param targetController - player that can choose the new target
* @param ability
* @param mode
* @param target
* @param forceChange
* @param game
* @return
*/
private Target chooseNewTarget(Player targetController, Ability ability, Mode mode, Target target, boolean forceChange, Predicate predicate, Game game) {
Target newTarget = target.copy();
if (predicate != null) {
newTarget.getFilter().add(predicate);
// If adding a predicate, there will only be one choice and therefore target can be automatic
newTarget.setRandom(true);
}
newTarget.setEventReporting(false);
if (!targetController.getId().equals(getControllerId())) {
newTarget.setTargetController(targetController.getId()); // target controller for the change is different from spell controller
newTarget.setAbilityController(getControllerId());
}
newTarget.clearChosen();
for (UUID targetId : target.getTargets()) {
String targetNames = getNamesOftargets(targetId, game);
String targetAmount = "";
if (target.getTargetAmount(targetId) > 0) {
targetAmount = " (amount: " + target.getTargetAmount(targetId) + ")";
}
// change the target?
Outcome outcome = mode.getEffects().getOutcome(ability);
if (targetNames != null
&& (forceChange || targetController.chooseUse(outcome, "Change this target: " + targetNames + targetAmount + '?', ability, game))) {
Set<UUID> possibleTargets = target.possibleTargets(this.getSourceId(), getControllerId(), game);
// choose exactly one other target - already targeted objects are not counted
if (forceChange && possibleTargets != null && possibleTargets.size() > 1) { // controller of spell must be used (e.g. TargetOpponent)
int iteration = 0;
do {
if (iteration > 0 && !game.isSimulation()) {
game.informPlayer(targetController, "You may only select exactly one target that must be different from the origin target!");
}
iteration++;
newTarget.clearChosen();
newTarget.chooseTarget(outcome, getControllerId(), ability, game);
// workaround to stop infinite AI choose (remove after chooseTarget can be called with extra filter to disable some ids)
if (iteration > 10) {
break;
}
}
while (targetController.canRespond() && (targetId.equals(newTarget.getFirstTarget()) || newTarget.getTargets().size() != 1));
// choose a new target
} else {
// build a target definition with exactly one possible target to select that replaces old target
Target tempTarget = target.copy();
if (predicate != null) {
tempTarget.getFilter().add(predicate);
// If adding a predicate, there will only be one choice and therefore target can be automatic
tempTarget.setRandom(true);
}
tempTarget.setEventReporting(false);
if (target instanceof TargetAmount) {
((TargetAmount) tempTarget).setAmountDefinition(StaticValue.get(target.getTargetAmount(targetId)));
}
tempTarget.setMinNumberOfTargets(1);
tempTarget.setMaxNumberOfTargets(1);
if (!targetController.getId().equals(getControllerId())) {
tempTarget.setTargetController(targetController.getId());
tempTarget.setAbilityController(getControllerId());
}
boolean again;
do {
again = false;
tempTarget.clearChosen();
if (!tempTarget.chooseTarget(outcome, getControllerId(), ability, game)) {
if (targetController.chooseUse(Outcome.Benefit, "No target object selected. Reset to original target?", ability, game)) {
// use previous target no target was selected
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
} else {
again = true;
}
} else // if possible add the alternate Target - it may not be included in the old definition nor in the already selected targets of the new definition
{
if (newTarget.getTargets().contains(tempTarget.getFirstTarget()) || target.getTargets().contains(tempTarget.getFirstTarget())) {
if (targetController.isHuman()) {
if (targetController.chooseUse(Outcome.Benefit, "This target was already selected from origin spell. Reset to original target?", ability, game)) {
// use previous target no target was selected
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
} else {
again = true;
}
} else {
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
}
} else if (!target.canTarget(getControllerId(), tempTarget.getFirstTarget(), ability, game)) {
if (targetController.isHuman()) {
game.informPlayer(targetController, "This target is not valid!");
again = true;
} else {
// keep the old
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
}
} else {
// valid target was selected, add it to the new target definition
newTarget.addTarget(tempTarget.getFirstTarget(), target.getTargetAmount(targetId), ability, game, true);
}
}
} while (again && targetController.canRespond());
}
} // keep the target
else {
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
}
}
return newTarget;
}
@Override
public boolean canTarget(Game game, UUID targetId) {
Abilities<Ability> objectAbilities = new AbilitiesImpl<>();
if (this instanceof Spell) {
objectAbilities.addAll(((Spell) this).getSpellAbilities());
} else {
objectAbilities.add(getStackAbility());
}
for (Ability ability : objectAbilities) {
if (ability.getModes()
.getSelectedModes()
.stream()
.map(ability.getModes()::get)
.filter(Objects::nonNull)
.map(Mode::getTargets)
.flatMap(Collection::stream)
.filter(t -> !t.isNotTarget())
.anyMatch(t -> t.canTarget(ability.getControllerId(), targetId, ability, game))) {
return true;
}
}
return false;
}
private String getNamesOftargets(UUID targetId, Game game) {
MageObject object = game.getObject(targetId);
String name = null;
if (object == null) {
Player targetPlayer = game.getPlayer(targetId);
if (targetPlayer != null) {
name = targetPlayer.getLogName();
}
} else {
name = object.getIdName();
}
return name;
}
@Override
public void removePTCDA() {
}
@Override
public boolean isTargetChanged() {
return targetChanged;
}
@Override
public void setTargetChanged(boolean targetChanged) {
this.targetChanged = targetChanged;
}
}