Implement [40K] Squad ability (#10509)

* First try at Squad Mechanic

* Fully functional now, removed cards from unfinished list in 40k

* Improved implementation, removing the generic conditional
and replacing it with a separated ETB trigger and effect.

* Add tests from Susucre (using Strionic Resonator for now, two others currently failing)

* Update comments on tests

Closes #9774 

------
Co-authored by: Susucre <34709007+susucre@users.noreply.github.com>
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ssk97 2023-06-26 17:47:26 -07:00 committed by GitHub
parent 9cd42bc4a5
commit 918a8931e6
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3 changed files with 535 additions and 10 deletions

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@ -1,26 +1,45 @@
package mage.abilities.keyword;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.StaticAbility;
import mage.abilities.costs.Cost;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.*;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.CreateTokenCopySourceEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
/**
* @author TheElk801
* @author notgreat
*/
public class SquadAbility extends StaticAbility {
public class SquadAbility extends StaticAbility implements OptionalAdditionalSourceCosts {
protected OptionalAdditionalCost cost;
protected static final String SQUAD_KEYWORD = "Squad";
protected static final String SQUAD_REMINDER = "You may pay an additional "
+ "{cost} any number of times as you cast this spell.";
public SquadAbility() {
this(new GenericManaCost(2));
}
public SquadAbility(Cost cost) {
super(Zone.STACK, null);
// TODO: implement this
setSquadCost(cost);
addSubAbility(new SquadTriggerAbility());
//Note that I get subabilities list's position 0 to modify the zcc/count references
}
private SquadAbility(final SquadAbility ability) {
super(ability);
this.cost = ability.cost.copy();
}
@Override
@ -28,8 +47,154 @@ public class SquadAbility extends StaticAbility {
return new SquadAbility(this);
}
public final void setSquadCost(Cost cost) {
OptionalAdditionalCost newCost = new OptionalAdditionalCostImpl(
SQUAD_KEYWORD, SQUAD_REMINDER, cost);
newCost.setRepeatable(true);
newCost.setCostType(VariableCostType.ADDITIONAL);
this.cost = newCost;
}
private void reset() {
cost.reset();
}
protected static int get_zcc(Ability source, Game game) {
// Squad/Kicker activates in STACK zone so all zcc must be from "stack moment"
// Use cases:
// * resolving spell have same zcc (example: check kicker status in sorcery/instant);
// * copied spell have same zcc as source spell (see Spell.copySpell and zcc sync);
// * creature/token from resolved spell have +1 zcc after moved to battlefield (example: check kicker status in ETB triggers/effects);
// find object info from the source ability (it can be a permanent or a spell on stack, on the moment of trigger/resolve)
MageObject sourceObject = source.getSourceObject(game);
Zone sourceObjectZone = game.getState().getZone(sourceObject.getId());
int zcc = CardUtil.getActualSourceObjectZoneChangeCounter(game, source);
// find "stack moment" zcc:
// * permanent cards enters from STACK to BATTLEFIELD (+1 zcc)
// * permanent tokens enters from OUTSIDE to BATTLEFIELD (+1 zcc, see prepare code in TokenImpl.putOntoBattlefieldHelper)
// * spells and copied spells resolves on STACK (zcc not changes)
if (sourceObjectZone != Zone.STACK) {
--zcc;
}
return zcc;
}
@Override
public void addOptionalAdditionalCosts(Ability ability, Game game) {
if (!(ability instanceof SpellAbility)) {
return;
}
Player player = game.getPlayer(ability.getControllerId());
if (player == null) {
return;
}
this.reset();
boolean again = true;
while (player.canRespond() && again) {
String times = "";
int activatedCount = getSquadCount();
times = (activatedCount + 1) + (activatedCount == 0 ? " time " : " times ");
// TODO: add AI support to find max number of possible activations (from available mana)
// canPay checks only single mana available, not total mana usage
if (cost.canPay(ability, this, ability.getControllerId(), game)
&& player.chooseUse(/*Outcome.Benefit*/Outcome.AIDontUseIt,
"Pay " + times + cost.getText(false) + " ?", ability, game)) {
cost.activate();
if (cost instanceof ManaCostsImpl) {
ability.getManaCostsToPay().add((ManaCostsImpl) cost.copy());
} else {
ability.getCosts().add(cost.copy());
}
} else {
again = false;
}
}
SquadTriggerAbility squadETB = (SquadTriggerAbility)getSubAbilities().get(0);
squadETB.zcc = get_zcc(ability, game);
SquadEffectETB squadEffect = (SquadEffectETB)squadETB.getEffects().get(0);
squadEffect.activationCount = cost.getActivateCount();
}
@Override
public String getCastMessageSuffix() {
if (cost.isActivated()) {
return cost.getCastSuffixMessage(0);
}
return "";
}
@Override
public String getRule() {
return "Squad";
return "Squad "+cost.getText()+" <i>(As an additional cost to cast this spell, you may pay "+
cost.getText()+"any number of times. When this creature enters the battlefield, "+
"create that many tokens that are copies of it.)</i>";
}
/**
* Number of times squad cost was paid
*
* @return int activation count
*/
public int getSquadCount() {
return cost.getActivateCount();
}
}
class SquadTriggerAbility extends EntersBattlefieldTriggeredAbility {
protected Integer zcc;
public SquadTriggerAbility() {
super(new SquadEffectETB());
this.setRuleVisible(false);
}
private SquadTriggerAbility(final SquadTriggerAbility ability) {
super(ability);
this.zcc = ability.zcc;
}
@Override
public SquadTriggerAbility copy() {
return new SquadTriggerAbility(this);
}
@Override
public boolean checkInterveningIfClause(Game game) {
if (zcc != null && zcc == SquadAbility.get_zcc(this, game)){
SquadEffectETB effect = (SquadEffectETB)getEffects().get(0);
return effect.activationCount > 0;
}
return false;
}
@Override
public String getRule() {
return "Squad <i>(When this creature enters the battlefield, if its squad cost was paid, "
+ "create a token thats a copy of it for each time its squad cost was paid.)</i>";
}
}
class SquadEffectETB extends OneShotEffect {
protected Integer activationCount;
SquadEffectETB() {
super(Outcome.Benefit);
}
private SquadEffectETB(final SquadEffectETB effect) {
super(effect);
this.activationCount = effect.activationCount;
}
@Override
public SquadEffectETB copy() {
return new SquadEffectETB(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (activationCount != null) {
CreateTokenCopySourceEffect effect = new CreateTokenCopySourceEffect(activationCount);
return effect.apply(game, source);
}
return true;
}
}