forked from External/mage
[DSK] update spoiler
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@ -53994,6 +53994,7 @@ Lionheart Glimmer|Duskmourn: House of Horror|19|U|{3}{W}{W}|Enchantment Creature
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Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
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Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
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Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.|
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Reluctant Role Model|Duskmourn: House of Horror|26|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
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Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.|
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Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
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Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
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@ -54011,6 +54012,7 @@ Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Hor
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Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}|
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Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.|
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Fear of Falling|Duskmourn: House of Horror|56|U|{3}{U}{U}|Enchantment Creature - Nightmare|4|4|Flying$Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.|
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Fear of Impostors|Duskmourn: House of Horror|57|U|{1}{U}{U}|Enchantment Creature - Nightmare|3|2|Flash$When Fear of Impostors enters, counter target spell. Its controller manifests dread.|
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Fear of Isolation|Duskmourn: House of Horror|58|U|{1}{U}|Enchantment Creature - Nightmare|2|3|As an additional cost to cast this spell, return a permanent you control to its owner's hand.$Flying|
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Floodpits Drowner|Duskmourn: House of Horror|59|U|{1}{U}|Creature - Merfolk|2|1|Flash$Vigilance$When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.${1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.|
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@ -54024,6 +54026,7 @@ Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleto
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Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|Silent Hallcreeper can't be blocked.$Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on Silent Hallcreeper.$* Draw a card.$* Silent Hallcreeper becomes a copy of another target creature you control.|
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Stalked Researcher|Duskmourn: House of Horror|73|C|{1}{U}|Creature - Human Wizard|3|3|Defender$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.|
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Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stay Hidden, Stay Silent enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.|
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The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.$IV -- Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.|
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Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.|
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Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
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Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
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@ -54055,6 +54058,7 @@ Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Cha
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Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.|
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Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
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Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.|
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Fear of Being Hunted|Duskmourn: House of Horror|134|U|{1}{R}{R}|Enchantment Creature - Nightmare|4|2|Haste$Fear of Being Hunted must be blocked if able.|
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Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When Fear of Burning Alive enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.|
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Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium -- Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
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Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$<strong>Shattered Yard</strong>${4}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, this Room deals 1 damage to each opponent.|
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@ -54072,6 +54076,7 @@ The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Ench
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Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
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Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
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Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
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Vengeful Possession|Duskmourn: House of Horror|162|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.|
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Vicious Clown|Duskmourn: House of Horror|163|C|{2}{R}|Creature - Human Clown|2|3|Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.|
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Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary Creature - Insect Beast|9|9|Trample$Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.${1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.|
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Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.|
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@ -54081,6 +54086,7 @@ Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature -
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Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$<strong>Rickety Gazebo</strong>${3}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.|
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Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
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Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever Hedge Shredder attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
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House Cartographer|Duskmourn: House of Horror|185|U|{1}{G}|Creature - Human Scout Survivor|2|2|Survival -- At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.|
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Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice Insidious Fungus: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
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Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.|
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Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
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@ -54093,7 +54099,9 @@ Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{G}|Creature - Insect|
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Threats Around Every Corner|Duskmourn: House of Horror|200|U|{3}{G}|Enchantment|||When Threats Around Every Corner enters, manifest dread.$Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on Twitching Doll.${T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.|
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Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
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Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
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Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.|
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Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Baseball Bat enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
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Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
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Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
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Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$Fear of Infinity can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.|
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@ -54102,7 +54110,9 @@ Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature
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The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
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Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
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Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko, Light of Hope enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
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Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
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Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
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Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
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Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.|
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Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.|
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Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.|
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@ -54110,6 +54120,7 @@ Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment
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The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
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Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.|
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Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.|
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Wildfire Wickerfolk|Duskmourn: House of Horror|239|U|{R}{G}|Artifact Creature - Scarecrow|3|2|Haste$Delirium -- Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.|
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Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legendary Creature - Human Warlock|3|4|Ward {2}$At the beginning of your upkeep, each player draws two cards.$Delirium -- As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.|
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Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
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Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
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