forked from External/mage
Added new option for mana payment handling of mana already in the mana pool. Reworked the battlefield context menu a bit.
This commit is contained in:
parent
8066fe911c
commit
907ec7abb0
11 changed files with 263 additions and 139 deletions
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@ -55,6 +55,7 @@ import mage.client.cards.BigCard;
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import mage.client.dialog.PreferencesDialog;
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import static mage.client.dialog.PreferencesDialog.KEY_GAME_ALLOW_REQUEST_SHOW_HAND_CARDS;
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import static mage.client.dialog.PreferencesDialog.KEY_GAME_MANA_AUTOPAYMENT;
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import static mage.client.dialog.PreferencesDialog.KEY_GAME_MANA_AUTOPAYMENT_ONLY_ONE;
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import mage.constants.PlayerAction;
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import mage.view.PlayerView;
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@ -72,7 +73,8 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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private final GamePanel gamePanel;
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private final PlayAreaPanelOptions options;
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private JCheckBoxMenuItem manaPoolMenuItem;
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private JCheckBoxMenuItem manaPoolMenuItem1;
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private JCheckBoxMenuItem manaPoolMenuItem2;
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private JCheckBoxMenuItem allowViewHandCardsMenuItem;
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public static final int PANEL_HEIGHT = 242;
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@ -139,99 +141,135 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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JMenuItem menuItem;
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menuItem = new JMenuItem("F2 - Confirm");
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popupMenu.add(menuItem);
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// Confirm (F2)
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menuItem.addActionListener(new ActionListener() {
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ActionListener skipListener = new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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if (gamePanel.getFeedbackPanel() != null) {
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gamePanel.getFeedbackPanel().pressOKYesOrDone();
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switch (e.getActionCommand()) {
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case "F2": {
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if (gamePanel.getFeedbackPanel() != null) {
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gamePanel.getFeedbackPanel().pressOKYesOrDone();
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}
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break;
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}
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case "F3": {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, gameId, null);
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break;
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}
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case "F4": {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId, null);
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break;
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}
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case "F5": {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_TURN_END_STEP, gameId, null);
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break;
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}
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case "F7": {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE, gameId, null);
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break;
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}
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case "F9": {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId, null);
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break;
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}
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}
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}
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});
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menuItem = new JMenuItem("F3 - Cancel previous F4/F9 skip action");
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};
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menuItem = new JMenuItem("<html><b>F2</b> - Confirm current request");
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menuItem.setActionCommand("F2");
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menuItem.setMnemonic(KeyEvent.VK_O);
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popupMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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// Cancel (F3)
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, gameId, null);
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}
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});
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menuItem = new JMenuItem("<html><b>F3</b> - Cancel active skip action");
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menuItem.setActionCommand("F3");
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menuItem.setMnemonic(KeyEvent.VK_N);
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popupMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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JMenu skipMenu = new JMenu("Skip");
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skipMenu.setMnemonic(KeyEvent.VK_S);
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popupMenu.add(skipMenu);
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String tooltipText = "<html>This skip actions stops if something goes to <br><b>stack</b> and if <b>attackers</b> or <b>blocker</b> have to be <b>declared</b>.";
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menuItem = new JMenuItem("<html><b>F4</b> - Phases until next turn");
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menuItem.setActionCommand("F4");
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menuItem.setToolTipText(tooltipText);
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menuItem.setMnemonic(KeyEvent.VK_T);
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skipMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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menuItem = new JMenuItem("<html><b>F5</b> - Phases until next end step");
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menuItem.setActionCommand("F5");
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menuItem.setToolTipText(tooltipText);
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menuItem.setMnemonic(KeyEvent.VK_E);
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skipMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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menuItem = new JMenuItem("<html><b>F7</b> - Phases until begin of next main phase");
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menuItem.setToolTipText(tooltipText);
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menuItem.setActionCommand("F7");
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menuItem.setMnemonic(KeyEvent.VK_M);
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skipMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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menuItem = new JMenuItem("<html><b>F9</b> - Everything until your own next turn");
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menuItem.setActionCommand("F9");
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menuItem.setToolTipText(tooltipText);
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menuItem.setMnemonic(KeyEvent.VK_N);
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skipMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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popupMenu.addSeparator();
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menuItem = new JMenuItem("F4 - Skip phases until next turn (stop on stack/attack/block)");
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popupMenu.add(menuItem);
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// Skip to next turn (F4)
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId, null);
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}
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});
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menuItem = new JMenuItem("F5 - Skip phases until next end step (stop on stack/attack/block)");
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popupMenu.add(menuItem);
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// Skip to next end step of turn (F5)
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_TURN_END_STEP, gameId, null);
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}
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});
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menuItem = new JMenuItem("F7 - Skip phases until begin of next main phase (stop on stack/attack/block)");
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popupMenu.add(menuItem);
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// Skip to next main phase (F7)
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE, gameId, null);
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}
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});
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menuItem = new JMenuItem("F9 - Skip everything until own next turn (stop on attack/block)");
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popupMenu.add(menuItem);
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// Skip to next own turn (F9)
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId, null);
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}
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});
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popupMenu.addSeparator();
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manaPoolMenuItem = new JCheckBoxMenuItem("Use mana from pool automatically", true);
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manaPoolMenuItem.setMnemonic(KeyEvent.VK_M);
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manaPoolMenuItem.setToolTipText("If not active, you have to click the type of mana you want to pay in the player panel.");
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popupMenu.add(manaPoolMenuItem);
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JMenu manaPoolMenu = new JMenu("Mana payment");
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manaPoolMenu.setMnemonic(KeyEvent.VK_M);
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popupMenu.add(manaPoolMenu);
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manaPoolMenuItem1 = new JCheckBoxMenuItem("Automatically", true);
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manaPoolMenuItem1.setMnemonic(KeyEvent.VK_A);
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manaPoolMenuItem1.setToolTipText("<html>If not active, produced mana goes only to the mana pool<br>"
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+ "and you have to click the type of mana you want to use <br>"
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+ "in the player mana pool panel for payment.");
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manaPoolMenu.add(manaPoolMenuItem1);
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// Auto pay mana from mana pool
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manaPoolMenuItem.addActionListener(new ActionListener() {
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manaPoolMenuItem1.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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boolean manaPoolAutomatic = ((JCheckBoxMenuItem)e.getSource()).getState();
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PreferencesDialog.saveValue(KEY_GAME_MANA_AUTOPAYMENT, manaPoolAutomatic ? "true": "false");
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gamePanel.setMenuStates(manaPoolAutomatic);
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gamePanel.setMenuStates(manaPoolAutomatic, manaPoolMenuItem2.getState());
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gamePanel.getSession().sendPlayerAction(manaPoolAutomatic ? PlayerAction.MANA_AUTO_PAYMENT_ON: PlayerAction.MANA_AUTO_PAYMENT_OFF, gameId, null);
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}
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});
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manaPoolMenuItem2 = new JCheckBoxMenuItem("No automatic usage for mana already in the pool", true);
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manaPoolMenuItem2.setMnemonic(KeyEvent.VK_N);
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manaPoolMenuItem2.setToolTipText("<html>Mana that is already in the mana pool as you start casting a spell or activating an ability<br>"
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+ " needs to be payed manually. So you use the mana in the pool only by clicking on the related<br>"
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+ " mana symbols of mana pool area.");
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manaPoolMenu.add(manaPoolMenuItem2);
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// Auto pay mana from mana pool
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manaPoolMenuItem2.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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boolean manaPoolAutomaticRestricted = ((JCheckBoxMenuItem)e.getSource()).getState();
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PreferencesDialog.saveValue(KEY_GAME_MANA_AUTOPAYMENT_ONLY_ONE, manaPoolAutomaticRestricted ? "true": "false");
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gamePanel.setMenuStates(manaPoolMenuItem1.getState(), manaPoolAutomaticRestricted);
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gamePanel.getSession().sendPlayerAction(manaPoolAutomaticRestricted ? PlayerAction.MANA_AUTO_PAYMENT_RESTRICTED_ON: PlayerAction.MANA_AUTO_PAYMENT_RESTRICTED_OFF, gameId, null);
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}
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});
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JMenu automaticConfirmsMenu = new JMenu("Automatic confirms");
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automaticConfirmsMenu.setMnemonic(KeyEvent.VK_U);
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popupMenu.add(automaticConfirmsMenu);
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menuItem = new JMenuItem("Replacement effects - reset auto select");
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menuItem.setMnemonic(KeyEvent.VK_R);
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menuItem.setToolTipText("Reset all effects that were added to the list of auto select replacement effects this game.");
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popupMenu.add(menuItem);
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automaticConfirmsMenu.add(menuItem);
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// Reset the replacement effcts that were auto selected for the game
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menuItem.addActionListener(new ActionListener() {
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@Override
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@ -240,11 +278,14 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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}
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});
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popupMenu.addSeparator();
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JMenu handCardsMenu = new JMenu("Cards on hand");
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handCardsMenu.setMnemonic(KeyEvent.VK_H);
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popupMenu.add(handCardsMenu);
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if (!options.playerItself) {
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menuItem = new JMenuItem("Request permission to see hand cards");
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popupMenu.add(menuItem);
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menuItem = new JMenuItem("Request permission to see the hand cards");
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menuItem.setMnemonic(KeyEvent.VK_P);
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handCardsMenu.add(menuItem);
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// Request to see hand cards
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menuItem.addActionListener(new ActionListener() {
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@ -254,10 +295,10 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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}
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});
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} else {
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allowViewHandCardsMenuItem = new JCheckBoxMenuItem("Allow requests to show your hand cards", allowRequestToShowHandCards);
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allowViewHandCardsMenuItem = new JCheckBoxMenuItem("Allow requests to show from other users", allowRequestToShowHandCards);
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allowViewHandCardsMenuItem.setMnemonic(KeyEvent.VK_A);
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allowViewHandCardsMenuItem.setToolTipText("If activated watchers or other players can request to see your hand cards. If you grant this to a user, it's valid for the complete match.");
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popupMenu.add(allowViewHandCardsMenuItem);
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handCardsMenu.add(allowViewHandCardsMenuItem);
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// Requests allowed
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allowViewHandCardsMenuItem.addActionListener(new ActionListener() {
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@ -270,9 +311,9 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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});
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menuItem = new JMenuItem("Revoke all permission(s) to see your hand cards");
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menuItem.setMnemonic(KeyEvent.VK_P);
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menuItem.setMnemonic(KeyEvent.VK_R);
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menuItem.setToolTipText("Revoke already granted permission for all spectators to see your hand cards.");
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popupMenu.add(menuItem);
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handCardsMenu.add(menuItem);
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// revoke permissions to see hand cards
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menuItem.addActionListener(new ActionListener() {
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@ -282,8 +323,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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}
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});
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}
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popupMenu.addSeparator();
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if (options.rollbackTurnsAllowed) {
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ActionListener rollBackActionListener = new ActionListener() {
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@Override
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@ -298,78 +338,73 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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rollbackMainItem.setToolTipText("The game will be rolled back to the start of the requested turn if all players agree.");
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popupMenu.add(rollbackMainItem);
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menuItem = new JMenuItem("to the start of the current turn");
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menuItem = new JMenuItem("To the start of the current turn");
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menuItem.setMnemonic(KeyEvent.VK_C);
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menuItem.setActionCommand("0");
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menuItem.addActionListener(rollBackActionListener);
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rollbackMainItem.add(menuItem);
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menuItem = new JMenuItem("to the start of the previous turn");
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menuItem = new JMenuItem("To the start of the previous turn");
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menuItem.setMnemonic(KeyEvent.VK_P);
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menuItem.setActionCommand("1");
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menuItem.addActionListener(rollBackActionListener);
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rollbackMainItem.add(menuItem);
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menuItem = new JMenuItem("the current turn and the 2 turns before");
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menuItem = new JMenuItem("The current turn and the 2 turns before");
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menuItem.setMnemonic(KeyEvent.VK_2);
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menuItem.setActionCommand("2");
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menuItem.addActionListener(rollBackActionListener);
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rollbackMainItem.add(menuItem);
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menuItem = new JMenuItem("the current turn and the 3 turns before");
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menuItem = new JMenuItem("The current turn and the 3 turns before");
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menuItem.setMnemonic(KeyEvent.VK_3);
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menuItem.setActionCommand("3");
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menuItem.addActionListener(rollBackActionListener);
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rollbackMainItem.add(menuItem);
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}
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popupMenu.addSeparator();
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}
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menuItem = new JMenuItem("Revoke all permission(s) to see your hand cards");
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menuItem.setMnemonic(KeyEvent.VK_P);
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menuItem.setToolTipText("Revoke already granted permission for all spectators to see your hand cards.");
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popupMenu.add(menuItem);
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// revoke permissions to see hand cards
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menuItem.addActionListener(new ActionListener() {
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JMenu concedeMenu = new JMenu("Concede");
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concedeMenu.setMnemonic(KeyEvent.VK_C);
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popupMenu.add(concedeMenu);
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ActionListener concedeListener = new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().sendPlayerAction(PlayerAction.REVOKE_PERMISSIONS_TO_SEE_HAND_CARDS, gameId, null);
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}
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});
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popupMenu.addSeparator();
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menuItem = new JMenuItem("Concede game");
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popupMenu.add(menuItem);
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// Concede
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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if (JOptionPane.showConfirmDialog(PlayAreaPanel.this, "Are you sure you want to concede the game?", "Confirm concede game", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) {
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MageFrame.getSession().sendPlayerAction(PlayerAction.CONCEDE, gameId, null);
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switch (e.getActionCommand()) {
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case "Game": {
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if (JOptionPane.showConfirmDialog(PlayAreaPanel.this, "Are you sure you want to concede the game?", "Confirm concede game", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) {
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MageFrame.getSession().sendPlayerAction(PlayerAction.CONCEDE, gameId, null);
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}
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}
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case "Match": {
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if (JOptionPane.showConfirmDialog(PlayAreaPanel.this, "Are you sure you want to concede the complete match?", "Confirm concede match", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) {
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MageFrame.getSession().quitMatch(gameId);
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}
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}
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}
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}
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});
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popupMenu.addSeparator();
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menuItem = new JMenuItem("Concede complete match");
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popupMenu.add(menuItem);
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// Quit match
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menuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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if (JOptionPane.showConfirmDialog(PlayAreaPanel.this, "Are you sure you want to concede the complete match?", "Confirm concede match", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) {
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MageFrame.getSession().quitMatch(gameId);
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}
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}
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});
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};
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// Concede Game
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menuItem = new JMenuItem("Game");
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menuItem.setMnemonic(KeyEvent.VK_G);
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menuItem.setActionCommand("Game");
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menuItem.setToolTipText("Concedes only the current game and after that the next game of the match is started if there is another game needed.");
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concedeMenu.add(menuItem);
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menuItem.addActionListener(concedeListener);
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// Concede Match
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menuItem = new JMenuItem("Match");
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menuItem.setMnemonic(KeyEvent.VK_M);
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menuItem.setActionCommand("Match");
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menuItem.setToolTipText("Concedes the complete match. So if you're in a tournament you finish the current tournament round.");
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concedeMenu.add(menuItem);
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menuItem.addActionListener(concedeListener);
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battlefieldPanel.getMainPanel().addMouseListener(new MouseAdapter() {
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@Override
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public void mouseReleased(MouseEvent Me) {
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@ -531,8 +566,9 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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this.playingMode = playingMode;
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}
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public void setMenuStates(boolean manaPoolAutomatic) {
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manaPoolMenuItem.setSelected(manaPoolAutomatic);
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public void setMenuStates(boolean manaPoolAutomatic, boolean manaPoolAutomaticRestricted) {
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manaPoolMenuItem1.setSelected(manaPoolAutomatic);
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manaPoolMenuItem2.setSelected(manaPoolAutomaticRestricted);
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}
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private mage.client.game.BattlefieldPanel battlefieldPanel;
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Reference in a new issue