forked from External/mage
* Multiplayer - Fixed a bug that a player that left a multiplayer game was not handled correctly. Next game did not start. Running game was ended after some minutes.
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54f0fd8fc1
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8fd2a9e234
2 changed files with 9 additions and 5 deletions
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@ -289,12 +289,13 @@ public class GameSession extends GameWatcher {
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} catch (Exception ex) {
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if (ex != null) {
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logger.fatal("Game session game quit exception " + (ex.getMessage() == null ? "null":ex.getMessage()));
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logger.debug("- gameId:" + game.getId() +" playerId: " + playerId);
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if (ex.getCause() != null) {
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logger.debug("- Cause: " + (ex.getCause().getMessage() == null ? "null":ex.getCause().getMessage()));
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}
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ex.printStackTrace();
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}else {
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logger.fatal("Game session game quit exception - null");
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logger.fatal("Game session game quit exception - null gameId:" + game.getId() +" playerId: " + playerId);
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}
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}
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}
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