[DOM] Reorder targeting and effects

This commit is contained in:
Justin Herlehy 2018-04-14 10:22:22 -07:00
parent b4cab45d41
commit 8edcef6f81
No known key found for this signature in database
GPG key ID: D6B412BFAE85AF92
2 changed files with 2 additions and 2 deletions

View file

@ -49,8 +49,8 @@ public class ArborArmament extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{G}");
// Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance()));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance()));
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(ReachAbility.getInstance(), Duration.EndOfTurn));
}

View file

@ -52,8 +52,8 @@ public class BlinkOfAnEye extends CardImpl {
this.addAbility(new KickerAbility("{1}{U}"));
// Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
this.getSpellAbility().addEffect(new ReturnToHandTargetEffect());
this.getSpellAbility().addTarget(new TargetNonlandPermanent());
this.getSpellAbility().addEffect(new ReturnToHandTargetEffect());
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new DrawCardSourceControllerEffect(1), KickedCondition.instance,
"If this spell was kicked, draw a card"));
}