- Refactor to resolve failing test

This commit is contained in:
jeffwadsworth 2020-03-02 16:01:33 -06:00
parent a96d936e24
commit 8e41215fa5
2 changed files with 89 additions and 33 deletions

View file

@ -2,7 +2,6 @@ package mage.cards.v;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.effects.common.DamagePlayersEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.CardImpl;
@ -12,8 +11,17 @@ import mage.constants.SubType;
import mage.constants.TargetController;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author TheElk801
@ -34,9 +42,10 @@ public final class VindictiveVampire extends CardImpl {
this.toughness = new MageInt(3);
// Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Ability ability = new DiesCreatureTriggeredAbility(
new DamagePlayersEffect(1, TargetController.OPPONENT), false,
filter, true
Ability ability = new VindictiveVampireTriggeredAbility(Zone.ALL, new DamagePlayersEffect(1, TargetController.OPPONENT),
false,
filter,
true
);
ability.addEffect(new GainLifeEffect(1).concatBy("and"));
this.addAbility(ability);
@ -51,3 +60,72 @@ public final class VindictiveVampire extends CardImpl {
return new VindictiveVampire(this);
}
}
class VindictiveVampireTriggeredAbility extends TriggeredAbilityImpl {
protected FilterPermanent filter;
private final boolean setTargetPointer;
public VindictiveVampireTriggeredAbility(Zone zone, Effect effect,
boolean optional, FilterPermanent filter, boolean setTargetPointer) {
super(zone, effect, optional);
this.filter = filter;
this.setTargetPointer = setTargetPointer;
}
public VindictiveVampireTriggeredAbility(final VindictiveVampireTriggeredAbility ability) {
super(ability);
this.filter = ability.filter;
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public VindictiveVampireTriggeredAbility copy() {
return new VindictiveVampireTriggeredAbility(this);
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
Permanent sourcePermanent;
if (game.getState().getZone(getSourceId()) == Zone.BATTLEFIELD) {
sourcePermanent = game.getPermanent(getSourceId());
} else {
sourcePermanent = (Permanent) game.getPermanentOrLKIBattlefield(getSourceId());
}
if (sourcePermanent == null) {
return false;
}
return hasSourceObjectAbility(game, sourcePermanent, event);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (game.getPermanentOrLKIBattlefield(getSourceId()) == null) {
return false;
}
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.isDiesEvent()) {
if (zEvent.getTarget() != null) {
if (filter.match(zEvent.getTarget(), getSourceId(), getControllerId(), game)) {
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
}
}
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever " + filter.getMessage() + " dies, " + super.getRule();
}
}

View file

@ -1,6 +1,5 @@
package mage.abilities.common;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
@ -10,7 +9,6 @@ import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
@ -42,8 +40,7 @@ public class DiesCreatureTriggeredAbility extends TriggeredAbilityImpl {
}
public DiesCreatureTriggeredAbility(Effect effect, boolean optional, FilterPermanent filter, boolean setTargetPointer) {
// Needs "Zone.ALL" if the source itself should trigger or multiple (incl. source go to grave)
this(Zone.ALL, effect, optional, filter, setTargetPointer);
this(Zone.BATTLEFIELD, effect, optional, filter, setTargetPointer);
}
public DiesCreatureTriggeredAbility(Zone zone, Effect effect, boolean optional, FilterPermanent filter, boolean setTargetPointer) {
@ -63,20 +60,6 @@ public class DiesCreatureTriggeredAbility extends TriggeredAbilityImpl {
return new DiesCreatureTriggeredAbility(this);
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
Permanent sourcePermanent;
if (game.getState().getZone(getSourceId()) == Zone.BATTLEFIELD) {
sourcePermanent = game.getPermanent(getSourceId());
} else {
sourcePermanent = (Permanent) game.getPermanentOrLKIBattlefield(getSourceId());
}
if (sourcePermanent == null) {
return false;
}
return hasSourceObjectAbility(game, sourcePermanent, event);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
@ -84,20 +67,15 @@ public class DiesCreatureTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (game.getPermanentOrLKIBattlefield(getSourceId()) == null) {
return false;
}
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.isDiesEvent()) {
if (zEvent.getTarget() != null) {
if (filter.match(zEvent.getTarget(), getSourceId(), getControllerId(), game)) {
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
}
if (filter.match(zEvent.getTarget(), sourceId, controllerId, game) && zEvent.getTarget().isCreature()) {
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
}
return true;
}
return true;
}
}
return false;