forked from External/mage
Start adding in Dice Roll effects
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6fa2f70ad1
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8e3daf54a9
9 changed files with 424 additions and 1 deletions
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@ -2312,7 +2312,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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public boolean flipCoin(Game game) {
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return this.flipCoin(game, null);
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}
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/**
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* @param game
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* @param appliedEffects
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@ -2331,6 +2331,31 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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return event.getFlag();
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}
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@Override
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public int rollDice(Game game, int numSides) {
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return this.rollDice(game, null, numSides);
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}
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/**
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* @param game
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* @param appliedEffects
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* @return the number that the player rolled
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*/
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@Override
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public int rollDice(Game game, ArrayList<UUID> appliedEffects, int numSides) {
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int result = RandomUtil.nextInt(numSides);
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if (!game.isSimulation()) {
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game.informPlayers("[Roll a dice] " + getLogName() + " rolled a " + result + " on a " + numSides + " sided dice");
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}
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GameEvent event = new GameEvent(GameEvent.EventType.ROLL_DICE, playerId, null, playerId, result, true);
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event.setAppliedEffects(appliedEffects);
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event.setAmount(result);
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if (!game.replaceEvent(event)) {
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game.fireEvent(new GameEvent(GameEvent.EventType.DICE_ROLLED, playerId, null, playerId, result, event.getFlag()));
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}
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return result;
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}
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@Override
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public List<Permanent> getAvailableAttackers(Game game) {
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