Fix Ward batch event bug

Fixes #13498

getTargetingStackObject wasn't processing all stackObjects in a batch event

added tests for some related cards that also use the method
- Agrus Kos, Eternal Soldier
- Pawpatch Recruit
- Ward Ability
This commit is contained in:
jmlundeen 2025-04-04 23:25:53 -05:00
parent 41d3464b5c
commit 8e1805c874
12 changed files with 141 additions and 10 deletions

View file

@ -1086,13 +1086,22 @@ public final class CardUtil {
* @param game the Game from checkTrigger() or watch()
* @return the StackObject which targeted the source, or null if not found
*/
public static StackObject getTargetingStackObject(GameEvent event, Game game) {
public static StackObject getTargetingStackObject(String checkingReference, GameEvent event, Game game) {
// In case of multiple simultaneous triggered abilities from the same source,
// need to get the actual one that targeted, see #8026, #8378
// Also avoids triggering on cancelled selections, see #8802
String stateKey = "targetedMap" + checkingReference;
Map<UUID, Set<UUID>> targetMap = (Map<UUID, Set<UUID>>) game.getState().getValue(stateKey);
// targetMap: key - targetId; value - Set of stackObject Ids
if (targetMap == null) {
targetMap = new HashMap<>();
} else {
targetMap = new HashMap<>(targetMap); // must have new object reference if saved back to game state
}
Set<UUID> targetingObjects = targetMap.computeIfAbsent(event.getTargetId(), k -> new HashSet<>());
for (StackObject stackObject : game.getStack()) {
Ability stackAbility = stackObject.getStackAbility();
if (stackAbility == null || !stackAbility.getSourceId().equals(event.getSourceId())) {
if (stackAbility == null || !stackAbility.getSourceId().equals(event.getSourceId()) || targetingObjects.contains(stackObject.getId())) {
continue;
}
if (CardUtil.getAllSelectedTargets(stackAbility, game).contains(event.getTargetId())) {