forked from External/mage
refactor: improved usage of one time turn modifications (skip step, extra turn, etc)
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46 changed files with 222 additions and 190 deletions
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@ -76,7 +76,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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private SpecialActions specialActions;
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private Watchers watchers;
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private Turn turn;
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private TurnMods turnMods;
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private TurnMods turnMods; // one time turn modifications (turn, phase or step)
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private UUID activePlayerId; // playerId which turn it is
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private UUID priorityPlayerId; // player that has currently priority
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private UUID playerByOrderId; // player that has currently priority
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