forked from External/mage
refactor: improved usage of one time turn modifications (skip step, extra turn, etc)
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4554fbc408
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8d938926b6
46 changed files with 222 additions and 190 deletions
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@ -29,6 +29,8 @@ public abstract class GameCommanderImpl extends GameImpl {
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protected boolean alsoHand = true; // replace commander going to hand
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protected boolean alsoLibrary = true; // replace commander going to library
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// 103.7a In a two-player game, the player who plays first skips the draw step
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// (see rule 504, "Draw Step") of his or her first turn.
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protected boolean startingPlayerSkipsDraw = true;
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startingLife, int minimumDeckSize) {
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@ -127,7 +129,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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super.init(choosingPlayerId);
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if (startingPlayerSkipsDraw) {
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state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
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state.getTurnMods().add(new TurnMod(startingPlayerId).withSkipStep(PhaseStep.DRAW));
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}
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}
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