forked from External/mage
[SLD] update spoiler
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@ -60270,8 +60270,65 @@ Overgrown Tomb|Lorwyn Eclipsed|350|R||Land - Swamp Forest|||({T}: Add {B} or {G}
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Temple Garden|Lorwyn Eclipsed|351|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$As this land enters, you may pay 2 life. If you don't, it enters tapped.|
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Temple Garden|Lorwyn Eclipsed|351|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$As this land enters, you may pay 2 life. If you don't, it enters tapped.|
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Bitterbloom Bearer|Lorwyn Eclipsed|352|M|{B}{B}|Creature - Faerie Rogue|1|1|Flash$Flying$At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.|
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Bitterbloom Bearer|Lorwyn Eclipsed|352|M|{B}{B}|Creature - Faerie Rogue|1|1|Flash$Flying$At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.|
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Figure of Fable|Lorwyn Eclipsed|372|R|{G/W}|Creature - Kithkin|1|1|{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.${1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.${3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.|
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Figure of Fable|Lorwyn Eclipsed|372|R|{G/W}|Creature - Kithkin|1|1|{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.${1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.${3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.|
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Greymond, Avacyn's Stalwart|Secret Lair Drop|143|M|{2}{W}{W}|Legendary Creature - Human Soldier|3|4|As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.$Humans you control have each of the chosen abilities.$As long as you control four or more Humans, Humans you control get +2/+2.|
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Hansk, Slayer Zealot|Secret Lair Drop|144|M|{2}{R}{G}|Legendary Creature - Human Archer|4|4|At the beginning of your upkeep, target opponent creates three Walker tokens.${T}: Hansk, Slayer Zealot deals 2 damage to target creature.$Whenever a Zombie an opponent controls dies, draw a card.|
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Gregor, Shrewd Magistrate|Secret Lair Drop|145|M|{1}{W}{U}|Legendary Creature - Human Advisor|1|3|Skulk$Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.|
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Enkira, Hostile Scavenger|Secret Lair Drop|146|M|{3}{B}{G}|Legendary Creature - Human Warrior|3|3|When Enkira, Hostile Scavenger enters, create two Walker tokens.$As long as Enkira is equipped, it must be blocked if able.$Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.|
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Malik, Grim Manipulator|Secret Lair Drop|147|M|{2}{R}{W}{B}|Legendary Creature - Human Rogue|4|3|When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.$Whenever an opponent sacrifices a creature, you create a Treasure token.|
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Arvinox, the Mind Flail|Secret Lair Drop|340|M|{4}{B}{B}{B}|Legendary Enchantment Creature - Horror|9|9|Arvinox isn't a creature unless you control three or more permanents you don't own.$At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.|
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Sophina, Spearsage Deserter|Secret Lair Drop|341|R|{2}{R}{W}|Legendary Creature - Human Soldier|4|4|Menace$Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature.$Friends forever|
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Hargilde, Kindly Runechanter|Secret Lair Drop|342|R|{2}{W}{U}|Legendary Creature - Human|2|3|{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.$Friends forever|
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Cecily, Haunted Mage|Secret Lair Drop|343|R|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|5|Your maximum hand size is eleven.$Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.$Friends forever|
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Bjorna, Nightfall Alchemist|Secret Lair Drop|344|R|{U}{R}|Legendary Creature - Human|1|3|{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature.$Friends forever|
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Elmar, Ulvenwald Informant|Secret Lair Drop|345|R|{1}{R}{G}|Legendary Creature - Human|3|2|Haste$Whenever you cast your second spell each turn, untap target creature, then investigate.$Friends forever|
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Othelm, Sigardian Outcast|Secret Lair Drop|346|R|{1}{G}{W}|Legendary Creature - Human|2|2|{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.$Friends forever|
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Wernog, Rider's Chaplain|Secret Lair Drop|347|R|{W}{B}|Legendary Creature - Human|1|2|When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.$Friends forever|
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Baldin, Century Herdmaster|Secret Lair Drop|428|R|{4}{W}{W}|Legendary Creature - Human Warrior|0|7|During your turn, each creature assigns combat damage equal to its toughness rather than its power.$Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.|
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Vikya, Scorching Stalwart|Secret Lair Drop|429|R|{2}{W}|Legendary Creature - Human Warrior|2|4|Training${4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.|
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Aisha of Sparks and Smoke|Secret Lair Drop|430|R|{1}{R}{R}|Legendary Creature - Human Warrior|4|2|Prowess${R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.$Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.|
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The Howling Abomination|Secret Lair Drop|431|R|{3}{R}{G}|Legendary Creature - Human Beast Warrior|5|5|Haste$The Howling Abomination has trample as long as you've cast three or more spells this turn.$Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.|
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Zethi, Arcane Blademaster|Secret Lair Drop|432|R|{1}{W}{U}|Legendary Creature - Human Soldier|3|3|Multikicker {W/U}$When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.$Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.|
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Tadeas, Juniper Ascendant|Secret Lair Drop|433|R|{2}{G}{W}|Legendary Creature - Human Monk|1|3|Reach$Tadeas has hexproof unless it's attacking.$Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Immard, the Stormcleaver|Secret Lair Drop|434|R|{1}{U}{R}{W}|Legendary Creature - Human Soldier|4|4|Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one --$* Immard deals 4 damage to any target.$* Immard gains lifelink and indestructible until end of turn.|
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Maarika, Brutal Gladiator|Secret Lair Drop|435|R|{2}{B}{R}{G}|Legendary Creature - Human Warrior|7|4|Maarika, Brutal Gladiator must be blocked if able.$As long as it's your turn, Maarika has indestructible.$Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.|
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Gisa's Favorite Shovel|Secret Lair Drop|581|M|{1}{B}|Legendary Artifact - Equipment|||Equipped creature gets +2/+0 and has menace.$Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.$Equip {4}|
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Havengul Laboratory|Secret Lair Drop|609|R||Legendary Land|||{T}: Add {C}.${4}, {T}: Investigate.$At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.|
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Havengul Mystery|Secret Lair Drop|609|R||Legendary Land|||When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.${T}, Pay 1 life: Add {B}.|
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Themberchaud|Secret Lair Drop|728|R|{4}{R}{R}{R}|Legendary Creature - Dragon|5|5|Trample$When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.$You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn.|
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Discord, Lord of Disharmony|Secret Lair Drop|798|M|{2}{B}{R}|Legendary Creature - Chimera|3|5|Flying$At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.|
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Rashel, Fist of Torm|Secret Lair Drop|1237|R|{2}{W}{W}|Legendary Creature - Human Knight|2|4|Double strike$Auras you control have exalted.|
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Mathise, Surge Channeler|Secret Lair Drop|1238|R|{2}{U}|Legendary Creature - Human Elf Shaman|1|1|Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.$1-9 & Each player draws a card.$10-19 & You draw a card.$20 & Copy that spell. You may choose new targets for the copy.|
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Evin, Waterdeep Opportunist|Secret Lair Drop|1239|R|{3}{B}|Legendary Creature - Human Rogue|2|4|Menace$Ward--Sacrifice a creature.$Evin gets +2/+0 for each Treasure you control.$Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.|
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Jurin, Leading the Charge|Secret Lair Drop|1240|R|{4}{R}{R}|Legendary Creature - Human Barbarian|4|6|Haste$Jurin must be blocked if able.$Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.|
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Casal, Lurkwood Pathfinder|Secret Lair Drop|1241|R|{3}{G}|Legendary Creature - Tiefling Druid|3|3|Vigilance$When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.$Whenever Casal attacks, you may pay {1}{G}. If you do, transform her.|
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Casal, Pathbreaker Owlbear|Secret Lair Drop|1241|R||Legendary Creature - Bird Bear|6|6|Vigilance, trample$When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn.$At the beginning of your upkeep, transform Casal.|
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Bohn, Beguiling Balladeer|Secret Lair Drop|1242|R|{1}{U}{R}|Legendary Creature - Human Bard|3|3|Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.$Whenever you cast your second spell each turn, goad target creature an opponent controls.|
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Arden Angel|Secret Lair Drop|1344|R|{4}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.|
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Lara Croft, Tomb Raider|Secret Lair Drop|1501|M|{G}{U}{R}|Legendary Creature - Human Ranger|3|4|First strike, reach$Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.$Raid -- At end of combat on your turn, if you attacked this turn, create a Treasure token.|
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Applejack|Secret Lair Drop|1537|M|{2}{G}{W}|Legendary Creature - Pony|4|4|Family Gathering -- At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.|
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Fluttershy|Secret Lair Drop|1538|M|{1}{G}{W}|Legendary Creature - Pegasus|0|4|Defender, flying${1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn.|
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Pinkie Pie|Secret Lair Drop|1539|M|{R}{W}|Legendary Creature - Pony|2|2|Whenever you cast a spell with a smile in its art, create a tapped Treasure token.$Everypony's Invited -- Your party consists of each creature you control, and your party is always full.|
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Rainbow Dash|Secret Lair Drop|1540|M|{1}{R}{W}|Legendary Creature - Pegasus|2|2|Flying, haste$Whenever a creature you control with flying and/or haste attacks, you get 20% cooler.$Sonic Rainboom -- {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.|
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Rose Noble|Secret Lair Drop|1580|R|{3}{U}|Legendary Creature - Human|2|3|Ward {2}$Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.$Doctor's companion|
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The Meep|Secret Lair Drop|1581|R|{2}{B}|Legendary Creature - Alien|0|4|Ward--Pay 3 life.$Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.|
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The Celestial Toymaker|Secret Lair Drop|1582|R|{W}{U}{B}|Legendary Creature - Rogue Artificer|2|4|Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.$At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.|
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The Fourteenth Doctor|Secret Lair Drop|1583|R|{R/G}{W}{U}|Legendary Creature - Time Lord Doctor|3|4|When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.|
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The Fifteenth Doctor|Secret Lair Drop|1584|R|{2}{U}{R}|Legendary Creature - Time Lord Doctor|3|3|Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.$The first nonartifact spell you cast each turn has improvise.|
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Captain America, First Avenger|Secret Lair Drop|1726|M|{R}{W}{U}|Legendary Creature - Human Soldier Hero|4|4|Throw ... -- {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.$... Catch -- At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.|
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Iron Man, Titan of Innovation|Secret Lair Drop|1731|M|{3}{U}{R}|Legendary Artifact Creature - Human Hero|4|4|Flying, haste$Genius Industrialist -- Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.|
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Wolverine, Best There Is|Secret Lair Drop|1737|M|{1}{R}{G}|Legendary Creature - Mutant Berserker Hero|2|2|Unrivaled Lethality -- Double all damage Wolverine would deal.$At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.${1}{G}: Regenerate Wolverine.|
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Storm, Force of Nature|Secret Lair Drop|1742|M|{1}{G}{U}{R}|Legendary Creature - Mutant Hero|3|4|Flying, vigilance$Ceaseless Tempest -- Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm.|
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Black Panther, Wakandan King|Secret Lair Drop|1747|M|{G}{W}|Legendary Creature - Human Noble Hero|2|2|First strike$Survey the Realm -- Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.$Mine Vibranium -- {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.|
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Deadpool, Trading Card|Secret Lair Drop|1753|M|{2}{B}{R}|Legendary Creature - Mutant Mercenary Hero|5|3|As Deadpool enters, you may exchange his text box and another creature's.$At the beginning of your upkeep, you lose 3 life.${3}, Sacrifice this creature: Each other player draws a card.|
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Super State|Secret Lair Drop|2081|M|{7}|Legendary Enchantment - Aura|||Enchant creature you control$Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.$Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.|
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Knuckles the Echidna|Secret Lair Drop|2082|M|{2}{R}{R}|Legendary Creature - Echidna Warrior|2|4|Double strike, trample, haste$Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.$Treasure Hunter -- At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.|
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Amy Rose|Secret Lair Drop|2083|M|{2}{R}{W}|Legendary Creature - Hedgehog Warrior|3|3|Haste$Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.|
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Dr. Eggman|Secret Lair Drop|2084|M|{2}{U}{B}{R}|Legendary Creature - Human Scientist|3|6|Flying$At the beginning of your end step, draw a card. Then each opponent faces a villainous choice -- That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.|
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Miles "Tails" Prower|Secret Lair Drop|2085|M|{1}{W}{U}|Legendary Creature - Fox Artificer|3|1|Flash$Flying$Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.|
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Shadow the Hedgehog|Secret Lair Drop|2086|M|{B}{B}{R}{R}|Legendary Creature - Hedgehog Mercenary|4|2|Haste$Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.$Chaos Control -- Each spell you cast has split second if mana from an artifact was spent to cast it.|
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Sonic the Hedgehog|Secret Lair Drop|2087|M|{1}{U}{R}{W}|Legendary Creature - Hedgehog Warrior|2|4|Haste$Gotta Go Fast -- Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.$Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.|
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Jaws, Relentless Predator|Secret Lair Drop|2175|M|{3}{R}{R}|Legendary Creature - Shark|5|5|Trample, haste$Whenever Jaws deals combat damage to a player, create that many Blood tokens.$Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.|
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Jaws, Relentless Predator|Secret Lair Drop|2175|M|{3}{R}{R}|Legendary Creature - Shark|5|5|Trample, haste$Whenever Jaws deals combat damage to a player, create that many Blood tokens.$Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.|
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Ellie, Brick Master|Secret Lair Drop|2197|M|{1}{R}|Legendary Creature - Human Survivor|2|1|Distract the Horde - Whenever a player attacks one of your opponents, that attacking player creates a tapped 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that opponent.$Partner--Survivors|
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Ellie, Brick Master|Secret Lair Drop|2197|M|{1}{R}|Legendary Creature - Human Survivor|2|1|Distract the Horde -- Whenever a player attacks one of your opponents, that attacking player creates a tapped 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that opponent.$Partner--Survivors|
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Joel, Resolute Survivor|Secret Lair Drop|2198|M|{3}{B}{G}|Legendary Creature - Human Survivor|4|4|Menace$Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.$Partner--Survivors|
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Joel, Resolute Survivor|Secret Lair Drop|2198|M|{3}{B}{G}|Legendary Creature - Human Survivor|4|4|Menace$Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.$Partner--Survivors|
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Abby, Merciless Soldier|Secret Lair Drop|2202|M|{1}{R}{G}|Legendary Creature - Human Survivor|4|4|When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it.$Abby enters under the control of an opponent of your choice.$Partner--Survivors|
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Abby, Merciless Soldier|Secret Lair Drop|2202|M|{1}{R}{G}|Legendary Creature - Human Survivor|4|4|When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it.$Abby enters under the control of an opponent of your choice.$Partner--Survivors|
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Ellie, Vengeful Hunter|Secret Lair Drop|2203|M|{1}{B}{R}|Legendary Creature - Human Survivor|3|1|Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn.$Partner--Survivors|
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Ellie, Vengeful Hunter|Secret Lair Drop|2203|M|{1}{B}{R}|Legendary Creature - Human Survivor|3|1|Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn.$Partner--Survivors|
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