forked from External/mage
- Added Quicksilver Fountain
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Mage.Sets/src/mage/cards/q/QuicksilverFountain.java
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Mage.Sets/src/mage/cards/q/QuicksilverFountain.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.q;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetLandPermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author jeffwadsworth
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*/
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public class QuicksilverFountain extends CardImpl {
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public QuicksilverFountain(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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// At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new QuicksilverFountainEffect(), TargetController.ANY, false, true));
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// At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Condition condition = new AllLandsAreSubtypeCondition("Island");
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this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD, new QuicksilverFountainEffect2(), TargetController.ANY, condition, false));
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}
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public QuicksilverFountain(final QuicksilverFountain card) {
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super(card);
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}
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@Override
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public QuicksilverFountain copy() {
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return new QuicksilverFountain(this);
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}
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}
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class QuicksilverFountainEffect extends OneShotEffect {
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static final private FilterLandPermanent filterNonIslandLand = new FilterLandPermanent("non-Island land");
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static {
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filterNonIslandLand.add(Predicates.not(new SubtypePredicate("Island")));
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}
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public QuicksilverFountainEffect() {
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super(Outcome.Neutral);
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staticText = "that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it";
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}
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public QuicksilverFountainEffect(final QuicksilverFountainEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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Target targetNonIslandLand = new TargetLandPermanent(filterNonIslandLand);
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if (player != null) {
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if (player.choose(Outcome.Neutral, targetNonIslandLand, source.getId(), game)) {
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Permanent landChosen = game.getPermanent(targetNonIslandLand.getFirstTarget());
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landChosen.addCounters(CounterType.FLOOD.createInstance(), source, game);
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BecomesBasicLandTargetEffect(Duration.OneUse, "Island"), new LandHasFloodCounterCondition(this), staticText);
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this.setTargetPointer(new FixedTarget(landChosen, game));
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effect.setTargetPointer(new FixedTarget(landChosen, game));
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game.addEffect(effect, source);
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return true;
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}
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}
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return false;
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}
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@Override
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public QuicksilverFountainEffect copy() {
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return new QuicksilverFountainEffect(this);
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}
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}
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class QuicksilverFountainEffect2 extends OneShotEffect {
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public QuicksilverFountainEffect2() {
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super(Outcome.Neutral);
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staticText = "remove all flood counters from them";
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}
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public QuicksilverFountainEffect2(final QuicksilverFountainEffect2 effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Permanent land : game.getBattlefield().getAllActivePermanents(CardType.LAND)) {
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land.removeCounters(CounterType.FLOOD.createInstance(land.getCounters(game).getCount(CounterType.FLOOD)), game);
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}
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return true;
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}
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@Override
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public QuicksilverFountainEffect2 copy() {
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return new QuicksilverFountainEffect2(this);
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}
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}
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class AllLandsAreSubtypeCondition implements Condition {
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private final String subtype;
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public AllLandsAreSubtypeCondition(String subtype) {
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this.subtype = subtype;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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FilterLandPermanent filterLand = new FilterLandPermanent();
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filterLand.add(new SubtypePredicate(subtype));
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int landCount = game.getBattlefield().getAllActivePermanents(CardType.LAND).size();
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return game.getBattlefield().getAllActivePermanents(filterLand, game).size() == landCount;
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}
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@Override
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public String toString() {
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return "if all lands on the battlefield are " + subtype + "s";
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}
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}
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class LandHasFloodCounterCondition implements Condition {
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private final Effect effect;
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public LandHasFloodCounterCondition(Effect effect) {
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this.effect = effect;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(effect.getTargetPointer().getFirst(game, source));
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return permanent != null
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&& permanent.getCounters(game).getCount(CounterType.FLOOD) > 0;
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}
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}
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@ -208,6 +208,7 @@ public class Mirrodin extends ExpansionSet {
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cards.add(new SetCardInfo("Psychogenic Probe", 231, Rarity.RARE, mage.cards.p.PsychogenicProbe.class));
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cards.add(new SetCardInfo("Pyrite Spellbomb", 232, Rarity.COMMON, mage.cards.p.PyriteSpellbomb.class));
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cards.add(new SetCardInfo("Quicksilver Elemental", 47, Rarity.RARE, mage.cards.q.QuicksilverElemental.class));
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cards.add(new SetCardInfo("Quicksilver Fountain", 233, Rarity.RARE, mage.cards.q.QuicksilverFountain.class));
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cards.add(new SetCardInfo("Raise the Alarm", 16, Rarity.COMMON, mage.cards.r.RaiseTheAlarm.class));
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cards.add(new SetCardInfo("Razor Barrier", 17, Rarity.COMMON, mage.cards.r.RazorBarrier.class));
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cards.add(new SetCardInfo("Regress", 48, Rarity.COMMON, mage.cards.r.Regress.class));
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