Some minor changes to game classes.

This commit is contained in:
LevelX2 2013-04-15 17:56:06 +02:00
parent 0be107359d
commit 8b2c3e75e1
2 changed files with 16 additions and 3 deletions

View file

@ -1486,6 +1486,18 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
return getActivePlayerId().equals(playerId) && getStack().isEmpty() && isMainPhase();
}
/**
* 800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave
* the game and any effects which give that player control of any objects or players end. Then,
* if that player controlled any objects on the stack not represented by cards, those objects
* cease to exist. Then, if there are any objects still controlled by that player, those objects
* are exiled. This is not a state-based action. It happens as soon as the player leaves the game.
* If the player who left the game had priority at the time he or she left, priority passes to
* the next player in turn order who's still in the game. #
*
* @param playerId
*/
@Override
public void leave(UUID playerId) {
Player player = getPlayer(playerId);