forked from External/mage
* UI: choose modes dialog improves:
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel); * "Up to" modes choose dialog - added "done" button in dialog; * "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode; * Added extra info about source object, selected and remaining modes to select, ability number for hotkey; * Fixed that mode choose dialog doesn't close on cancel (#6199);
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cf97b9e6c7
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8add25fa12
6 changed files with 179 additions and 40 deletions
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@ -207,7 +207,7 @@ public class GameController implements GameCallback {
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choosePile(event.getPlayerId(), event.getMessage(), event.getPile1(), event.getPile2());
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break;
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case CHOOSE_MODE:
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chooseMode(event.getPlayerId(), event.getModes());
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chooseMode(event.getPlayerId(), event.getModes(), event.getMessage());
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break;
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case CHOOSE_CHOICE:
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chooseChoice(event.getPlayerId(), event.getChoice());
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@ -769,8 +769,8 @@ public class GameController implements GameCallback {
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perform(playerId, playerId1 -> getGameSession(playerId1).choosePile(message, new CardsView(pile1), new CardsView(pile2)));
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}
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private synchronized void chooseMode(UUID playerId, final Map<UUID, String> modes) throws MageException {
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perform(playerId, playerId1 -> getGameSession(playerId1).chooseAbility(new AbilityPickerView(modes)));
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private synchronized void chooseMode(UUID playerId, final Map<UUID, String> modes, final String message) throws MageException {
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perform(playerId, playerId1 -> getGameSession(playerId1).chooseAbility(new AbilityPickerView(modes, message)));
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}
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private synchronized void chooseChoice(UUID playerId, final Choice choice) throws MageException {
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