forked from External/mage
merge fix
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1 changed files with 8 additions and 0 deletions
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@ -6,6 +6,7 @@ import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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@ -19,6 +20,8 @@ import java.util.List;
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* <p>
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* TODO: add tests and implement best choice selection on timeout
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* (AI must make any good/bad choice on timeout with game log - not a skip)
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*
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* TODO: AI do not support game sims from triggered (it's run, but do not use results)
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* <p>
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*
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* @author JayDi85
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@ -104,24 +107,28 @@ public class SimulationPerformanceAITest extends CardTestPlayerBaseAI {
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}
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@Test
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@Ignore // enable after triggered supported or need performance test
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public void test_ManyTargetOptions_Triggered_Single() {
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// 2 damage to bear and 3 damage to player B
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runManyTargetOptionsInTrigger("1 target creature", 1, 1, false, 20 - 3);
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}
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@Test
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@Ignore // enable after triggered supported or need performance test
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public void test_ManyTargetOptions_Triggered_Few() {
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// 4 damage to x2 bears and 1 damage to player B
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runManyTargetOptionsInTrigger("2 target creatures", 2, 2, false, 20 - 1);
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}
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@Test
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@Ignore // enable after triggered supported or need performance test
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public void test_ManyTargetOptions_Triggered_Many() {
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// 4 damage to x2 bears and 1 damage to player B
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runManyTargetOptionsInTrigger("5 target creatures", 5, 2, false, 20 - 1);
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}
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@Test
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@Ignore // enable after triggered supported or need performance test
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public void test_ManyTargetOptions_Triggered_TooMuch() {
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// warning, can be slow
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@ -133,6 +140,7 @@ public class SimulationPerformanceAITest extends CardTestPlayerBaseAI {
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}
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@Test
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@Ignore // enable after triggered supported or need performance test
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public void test_ManyTargetOptions_Triggered_TargetGroups() {
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// make sure targets optimization can find unique creatures, e.g. damaged
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