merge fix

This commit is contained in:
Oleg Agafonov 2025-08-10 03:07:30 +04:00
parent 574d7f91a5
commit 8994c8e7aa

View file

@ -6,6 +6,7 @@ import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import org.junit.Assert; import org.junit.Assert;
import org.junit.Ignore;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseAI; import org.mage.test.serverside.base.CardTestPlayerBaseAI;
@ -19,6 +20,8 @@ import java.util.List;
* <p> * <p>
* TODO: add tests and implement best choice selection on timeout * TODO: add tests and implement best choice selection on timeout
* (AI must make any good/bad choice on timeout with game log - not a skip) * (AI must make any good/bad choice on timeout with game log - not a skip)
*
* TODO: AI do not support game sims from triggered (it's run, but do not use results)
* <p> * <p>
* *
* @author JayDi85 * @author JayDi85
@ -104,24 +107,28 @@ public class SimulationPerformanceAITest extends CardTestPlayerBaseAI {
} }
@Test @Test
@Ignore // enable after triggered supported or need performance test
public void test_ManyTargetOptions_Triggered_Single() { public void test_ManyTargetOptions_Triggered_Single() {
// 2 damage to bear and 3 damage to player B // 2 damage to bear and 3 damage to player B
runManyTargetOptionsInTrigger("1 target creature", 1, 1, false, 20 - 3); runManyTargetOptionsInTrigger("1 target creature", 1, 1, false, 20 - 3);
} }
@Test @Test
@Ignore // enable after triggered supported or need performance test
public void test_ManyTargetOptions_Triggered_Few() { public void test_ManyTargetOptions_Triggered_Few() {
// 4 damage to x2 bears and 1 damage to player B // 4 damage to x2 bears and 1 damage to player B
runManyTargetOptionsInTrigger("2 target creatures", 2, 2, false, 20 - 1); runManyTargetOptionsInTrigger("2 target creatures", 2, 2, false, 20 - 1);
} }
@Test @Test
@Ignore // enable after triggered supported or need performance test
public void test_ManyTargetOptions_Triggered_Many() { public void test_ManyTargetOptions_Triggered_Many() {
// 4 damage to x2 bears and 1 damage to player B // 4 damage to x2 bears and 1 damage to player B
runManyTargetOptionsInTrigger("5 target creatures", 5, 2, false, 20 - 1); runManyTargetOptionsInTrigger("5 target creatures", 5, 2, false, 20 - 1);
} }
@Test @Test
@Ignore // enable after triggered supported or need performance test
public void test_ManyTargetOptions_Triggered_TooMuch() { public void test_ManyTargetOptions_Triggered_TooMuch() {
// warning, can be slow // warning, can be slow
@ -133,6 +140,7 @@ public class SimulationPerformanceAITest extends CardTestPlayerBaseAI {
} }
@Test @Test
@Ignore // enable after triggered supported or need performance test
public void test_ManyTargetOptions_Triggered_TargetGroups() { public void test_ManyTargetOptions_Triggered_TargetGroups() {
// make sure targets optimization can find unique creatures, e.g. damaged // make sure targets optimization can find unique creatures, e.g. damaged