* Fixed a problem of defaulting pile setiing in deck editor. Pile setiing is now saved separate for different usages.

This commit is contained in:
LevelX2 2014-02-15 22:34:08 +01:00
parent d97d697a53
commit 88d8c30b6c
14 changed files with 85 additions and 64 deletions

View file

@ -43,9 +43,9 @@ import mage.view.CardsView;
public interface ICardGrid {
void clearCardEventListeners();
void addCardEventListener(Listener<Event> listener);
void drawCards(SortSetting sortSetting, boolean piles);
void loadCards(CardsView showCards, SortSetting sortSetting, boolean piles, BigCard bigCard, UUID gameId);
void loadCards(CardsView showCards, SortSetting sortSetting, boolean piles, BigCard bigCard, UUID gameId, boolean merge);
void drawCards(SortSetting sortSetting);
void loadCards(CardsView showCards, SortSetting sortSetting, BigCard bigCard, UUID gameId);
void loadCards(CardsView showCards, SortSetting sortSetting, BigCard bigCard, UUID gameId, boolean merge);
void refresh();
int cardsSize();
}