forked from External/mage
* Fixed problems of Yixlid Jailer that removed abilities from cards in graveyard permanently (fixes #1147).
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28 changed files with 248 additions and 180 deletions
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@ -1,5 +1,8 @@
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package mage.game;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.MageObject;
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import mage.abilities.*;
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import mage.abilities.effects.ContinuousEffect;
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@ -34,10 +37,6 @@ import mage.util.ThreadLocalStringBuilder;
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import mage.watchers.Watcher;
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import mage.watchers.Watchers;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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* <p>
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@ -602,7 +601,6 @@ public class GameState implements Serializable, Copyable<GameState> {
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// public void addMessage(String message) {
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// this.messages.add(message);
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// }
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/**
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* Returns a list of all players of the game ignoring range or if a player
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* has lost or left the game.
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@ -636,8 +634,9 @@ public class GameState implements Serializable, Copyable<GameState> {
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* also setting the playerId to the first/current player of the list. Also
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* returning the other players in turn order.
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* <p>
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* Not safe for continuous effects, see rule 800.4k (effects must work until end of turn even after player leaves)
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* Use Player.InRange() to find active players list at the start of the turn
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* Not safe for continuous effects, see rule 800.4k (effects must work until
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* end of turn even after player leaves) Use Player.InRange() to find active
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* players list at the start of the turn
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*
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* @param playerId
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* @param game
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@ -775,7 +774,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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for (Map.Entry<ZoneChangeData, List<GameEvent>> entry : eventsByKey.entrySet()) {
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Set<Card> movedCards = new LinkedHashSet<>();
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Set<PermanentToken> movedTokens = new LinkedHashSet<>();
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for (Iterator<GameEvent> it = entry.getValue().iterator(); it.hasNext(); ) {
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for (Iterator<GameEvent> it = entry.getValue().iterator(); it.hasNext();) {
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GameEvent event = it.next();
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ZoneChangeEvent castEvent = (ZoneChangeEvent) event;
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UUID targetId = castEvent.getTargetId();
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@ -1008,7 +1007,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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* @param attachedTo
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* @param ability
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* @param copyAbility copies non MageSingleton abilities before adding to
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* state
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* state
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*/
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public void addOtherAbility(Card attachedTo, Ability ability, boolean copyAbility) {
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Ability newAbility;
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