forked from External/mage
Added some tests.
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2 changed files with 64 additions and 1 deletions
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@ -0,0 +1,49 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.abilities.oneshot.library;
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import java.util.ArrayList;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PutToLibraryTest extends CardTestPlayerBase {
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@Test
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public void testPutSecondFromTop() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// Put target creature into its owner's library second from the top. Its controller gains 3 life.
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addCard(Zone.HAND, playerA, "Oust"); // Sorcery {W}
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addCard(Zone.BATTLEFIELD, playerB, "Dread Wanderer");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oust", "Dread Wanderer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Oust", 1);
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assertLibraryCount(playerB, "Dread Wanderer", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 23);
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ArrayList<Card> cardArray = new ArrayList<>(playerB.getLibrary().getCards(currentGame));
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Assert.assertTrue("Library has no cards but should have", cardArray.size() > 1);
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Card secondCard = cardArray.get(1);
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Assert.assertTrue("Second card from top should be Dread Wanderer, bnut it isn't",
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secondCard != null && secondCard.getName().equals("Dread Wanderer"));
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}
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}
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@ -9,7 +9,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class DreadWandererTest extends CardTestPlayerBase {
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public class EntersTheBattlefieldTappedTest extends CardTestPlayerBase {
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/**
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* Creatures that enter the battlefield tapped, like Dread Wanderer, if you
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@ -49,4 +49,18 @@ public class DreadWandererTest extends CardTestPlayerBase {
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assertTapped("Dread Wanderer", true);
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}
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@Test
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public void testScryLandEntersTapped() {
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// Temple of Enlightenment enters the battlefield tapped.
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// When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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addCard(Zone.HAND, playerA, "Temple of Enlightenment"); // Land
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Temple of Enlightenment");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Temple of Enlightenment", 1);
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assertTapped("Temple of Enlightenment", true);
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}
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}
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