clean all usage of GameEvent::setSourceId

This commit is contained in:
Susucre 2024-04-28 14:21:43 +02:00
parent 8771d9b7f5
commit 868cd4d8fd
40 changed files with 114 additions and 100 deletions

View file

@ -1959,9 +1959,9 @@ public abstract class GameImpl implements Game {
informPlayers("You have planeswalked to " + newPlane.getLogName());
// Fire off the planeswalked event
GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), null, newPlane.getId(), 0, true);
GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), (Ability) null, newPlane.getId(), 0, true);
if (!replaceEvent(event)) {
GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), null, newPlane.getId(), 0, true);
GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), (Ability) null, newPlane.getId(), 0, true);
fireEvent(ge);
}