Fixing issues with Changelings and general problems with creature types (ready to merge) (#7098)

* updated Changelings to use setIsAllCreatureTypes

* updated Dr Julius Jumblemorph and Mistform Ultimus to not use changeling

* added test for Mistform Ultimus

* updated effects which give all creature types to controlled creatures

* updated effects which give all creature types to targeted creatures

* Update LoseAllCreatureTypesTargetEffect.java

* updated effects which give all creature types to attached creatures

* Update EgoErasure.java

* added another test for changelings

* updated two tokens I left out before

* updated hasSubtype

* updated shareCreatureTypes

* fixed an incorrect test

* cleaned up some cards which check for shared creature types

* added new changeling test

* fixed issue with shareCreatureTypes

* fixed a text issue

* added new tests for subtype effects

* various individual card fixes and cleanups

* fixed and updated various effects

* many more fixes

* a few more fixes

* added test for One with the Stars

* added changeling verify test

* updated effects which add additional subtypes

* more miscellaneous fixes

* added additional test

* some fixes for card type checks

* updated methods for adding types to make it easier to avoid duplicates and illegal additions

* small test update

* fixed a recursive loop issue

* fixed another error

* fixed it for real this time

* streamlined type removal process

* streamlined subtype set generation
This commit is contained in:
Evan Kranzler 2020-10-30 22:32:59 -04:00 committed by GitHub
parent 42e00b7a37
commit 8617bc128e
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GPG key ID: 4AEE18F83AFDEB23
182 changed files with 2431 additions and 2820 deletions

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@ -96,7 +96,7 @@ class KinshipBaseEffect extends OneShotEffect {
if (card != null) {
Cards cards = new CardsImpl(card);
controller.lookAtCards(sourcePermanent.getName(), cards, game);
if (sourcePermanent.shareSubtypes(card, game)) {
if (sourcePermanent.shareCreatureTypes(card, game)) {
if (controller.chooseUse(outcome, new StringBuilder("Kinship - Reveal ").append(card.getLogName()).append('?').toString(), source, game)) {
controller.revealCards(sourcePermanent.getName(), cards, game);
for (Effect effect : kinshipEffects) {