Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).

This commit is contained in:
LevelX2 2013-02-22 16:04:23 +01:00
parent 444df05715
commit 8597952af2

View file

@ -242,7 +242,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
Collections.reverse(targets);
}
for (Permanent permanent : targets) {
if (((TargetControlledPermanent) target).canTarget(playerId, permanent.getId(), null, game) && !target.getTargets().contains(permanent.getId())) {
if (((TargetControlledPermanent) target).canTarget(playerId, permanent.getId(), sourceId, game, false) && !target.getTargets().contains(permanent.getId())) {
target.add(permanent.getId(), game);
return true;
}
@ -457,6 +457,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
}
if (target instanceof TargetPermanent) {
List<Permanent> targets;
boolean outcomeTargets = true;
if (outcome.isGood()) {
targets = threats(playerId, source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
}
@ -466,15 +467,18 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
if (targets.isEmpty() && target.isRequired()) {
targets = threats(null, source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
Collections.reverse(targets);
outcomeTargets = false;
//targets = game.getBattlefield().getActivePermanents(((TargetPermanent)target).getFilter(), playerId, game);
}
for (Permanent permanent: targets) {
if (((TargetPermanent)target).canTarget(playerId, permanent.getId(), source, game)) {
target.addTarget(permanent.getId(), source, game);
return true;
if (!outcomeTargets || target.getMaxNumberOfTargets() <= target.getTargets().size()) {
return true;
}
}
}
return false;
return target.isChosen();
}
if (target instanceof TargetCreatureOrPlayer) {
List<Permanent> targets;