forked from External/mage
tests: fixed random test fails for Salvation Swan
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1 changed files with 3 additions and 2 deletions
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@ -46,11 +46,12 @@ public class SalvationSwanTest extends CardTestPlayerBase {
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public void test_Meld() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 4 + 5);
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 4 + 5); // gives {R} or {W}
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addCard(Zone.BATTLEFIELD, playerA, "Hanweir Battlements");
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addCard(Zone.BATTLEFIELD, playerA, "Hanweir Garrison");
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addCard(Zone.HAND, playerA, swan);
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addCard(Zone.HAND, playerA, swan); // {3}{W}
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 5);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{R}{R}, {T}: If you both own and control");
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setChoice(playerA, "Hanweir Garrison");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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