forked from External/mage
* Added a test if color change is reset correctly if target moved zones later (not fixed yet).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.continuous;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EightAndAHalfTailsTest extends CardTestPlayerBase {
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@Test
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public void testColorChange() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// {1}{W}: Target permanent you control gains protection from white until end of turn.
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// {1}: Target spell or permanent becomes white until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Eight-and-a-Half-Tails", 1); // Creature 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Nekusar, the Mindrazer", 1);
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// At the beginning of each player's draw step, that player draws an additional card.
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// Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:", "Nekusar, the Mindrazer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerB, "Nekusar, the Mindrazer", 1);
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Permanent nekusar = getPermanent("Nekusar, the Mindrazer");
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Assert.assertTrue("Nekusar should be white", nekusar.getColor(currentGame).isWhite());
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Assert.assertFalse("Nekusar should not be blue", nekusar.getColor(currentGame).isBlue());
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Assert.assertFalse("Nekusar should not be black", nekusar.getColor(currentGame).isBlack());
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Assert.assertFalse("Nekusar should not be red", nekusar.getColor(currentGame).isRed());
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}
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/**
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* I made opponent's Nekusar white with 8.5 tails and when Nekusar was
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* recast he was still white.
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*/
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@Test
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public void testColorChangeIsReset() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// {1}{W}: Target permanent you control gains protection from white until end of turn.
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// {1}: Target spell or permanent becomes white until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Eight-and-a-Half-Tails", 1); // Creature 2/2
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// At the beginning of each player's draw step, that player draws an additional card.
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// Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
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addCard(Zone.BATTLEFIELD, playerB, "Nekusar, the Mindrazer", 1);
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// Exile target creature you control, then return it to the battlefield under its owner's control.
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// Flashback {3}{U}
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addCard(Zone.HAND, playerB, "Momentary Blink", 1); // Instant {1}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:", "Nekusar, the Mindrazer");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Momentary Blink", "Nekusar, the Mindrazer");
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerB, "Nekusar, the Mindrazer", 1);
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Permanent nekusar = getPermanent("Nekusar, the Mindrazer");
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assertGraveyardCount(playerB, "Momentary Blink", 1);
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Assert.assertFalse("Nekusar should not be white", nekusar.getColor(currentGame).isWhite());
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Assert.assertTrue("Nekusar should be blue", nekusar.getColor(currentGame).isBlue());
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Assert.assertTrue("Nekusar should be black", nekusar.getColor(currentGame).isBlack());
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Assert.assertTrue("Nekusar should be red", nekusar.getColor(currentGame).isRed());
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}
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}
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