From 846200c09379943379f3f3f736e01cf7be3d5cc4 Mon Sep 17 00:00:00 2001 From: Oleg Agafonov Date: Tue, 14 Jan 2020 08:24:31 +0400 Subject: [PATCH] * Mogis, God of Slaughter - fixed that it deals combat damage, fixed AI targeting; --- Mage.Sets/src/mage/cards/m/MogisGodOfSlaughter.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Mage.Sets/src/mage/cards/m/MogisGodOfSlaughter.java b/Mage.Sets/src/mage/cards/m/MogisGodOfSlaughter.java index 52ddc25983f..a7ac30ea376 100644 --- a/Mage.Sets/src/mage/cards/m/MogisGodOfSlaughter.java +++ b/Mage.Sets/src/mage/cards/m/MogisGodOfSlaughter.java @@ -82,9 +82,9 @@ class MogisGodOfSlaughterEffect extends OneShotEffect { } TargetPermanent target = new TargetControlledCreaturePermanent(1); target.setNotTarget(true); - if (!player.chooseUse(outcome, "Sacrifice a creature to prevent 2 damage?", source, game) - || !player.choose(outcome, target, source.getSourceId(), game)) { - return player.damage(2, source.getSourceId(), game) > 0; + if (!player.chooseUse(Outcome.Detriment, "Sacrifice a creature to prevent 2 damage?", source, game) + || !player.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) { + return player.damage(2, source.getSourceId(), game, false, true) > 0; } Permanent permanent = game.getPermanent(target.getFirstTarget()); return permanent != null && permanent.sacrifice(source.getSourceId(), game);