From 843a09b07488e30360a4faae8863c7f4347fef73 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sat, 23 Sep 2017 09:57:37 -0400 Subject: [PATCH] fixed activated abilities not being controlled by the player who activated it (#4047) --- Mage/src/main/java/mage/players/PlayerImpl.java | 1 + 1 file changed, 1 insertion(+) diff --git a/Mage/src/main/java/mage/players/PlayerImpl.java b/Mage/src/main/java/mage/players/PlayerImpl.java index aa9321c2f68..1567246fdae 100644 --- a/Mage/src/main/java/mage/players/PlayerImpl.java +++ b/Mage/src/main/java/mage/players/PlayerImpl.java @@ -1108,6 +1108,7 @@ public abstract class PlayerImpl implements Player, Serializable { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATE_ABILITY, ability.getId(), ability.getSourceId(), playerId))) { int bookmark = game.bookmarkState(); ability.newId(); + ability.setControllerId(playerId); game.getStack().push(new StackAbility(ability, playerId)); if (ability.activate(game, false)) { game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATED_ABILITY, ability.getId(), ability.getSourceId(), playerId));