forked from External/mage
multi-threaded monte carlo AI
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parent
e8ed56c80f
commit
84035ea849
3 changed files with 93 additions and 66 deletions
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@ -27,15 +27,21 @@
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*/
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package mage.player.ai;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ThreadPoolExecutor;
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import java.util.logging.Level;
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import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.permanent.Permanent;
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import mage.player.ai.MCTSPlayer.NextAction;
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import mage.players.Player;
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import org.apache.log4j.Logger;
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@ -48,11 +54,15 @@ public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> imple
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protected transient MCTSNode root;
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protected int thinkTime;
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private final static transient Logger logger = Logger.getLogger(ComputerPlayerMCTS.class);
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private ExecutorService pool;
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private int cores;
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public ComputerPlayerMCTS(String name, RangeOfInfluence range, int skill) {
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super(name, range);
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human = false;
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thinkTime = skill;
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cores = Runtime.getRuntime().availableProcessors();
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pool = Executors.newFixedThreadPool(cores);
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}
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protected ComputerPlayerMCTS(UUID id) {
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@ -70,32 +80,32 @@ public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> imple
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@Override
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public void priority(Game game) {
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getNextAction(game);
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getNextAction(game, NextAction.PRIORITY);
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Ability ability = root.getAction();
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if (ability == null)
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logger.fatal("null ability");
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activateAbility((ActivatedAbility)ability, game);
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}
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protected void calculateActions(Game game) {
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protected void calculateActions(Game game, NextAction action) {
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if (root == null) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(MCTSPlayer.NextAction.PRIORITY);
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player.setNextAction(action);
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root = new MCTSNode(sim);
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}
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applyMCTS();
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applyMCTS(game, action);
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root = root.bestChild();
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root.emancipate();
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}
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protected void getNextAction(Game game) {
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protected void getNextAction(Game game, NextAction nextAction) {
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if (root != null) {
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root = root.getMatchingState(game.getState().getValue().hashCode());
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root = root.getMatchingState(game.getState().getValue().hashCode(), nextAction);
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if (root != null)
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root.emancipate();
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}
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calculateActions(game);
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calculateActions(game, nextAction);
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}
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// @Override
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@ -171,10 +181,11 @@ public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> imple
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@Override
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public void selectAttackers(Game game) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(MCTSPlayer.NextAction.SELECT_ATTACKERS);
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root = new MCTSNode(sim);
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applyMCTS();
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getNextAction(sim, NextAction.SELECT_ATTACKERS);
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// MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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// player.setNextAction(MCTSPlayer.NextAction.SELECT_ATTACKERS);
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// root = new MCTSNode(sim);
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// applyMCTS();
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Combat combat = root.bestChild().getCombat();
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UUID opponentId = game.getCombat().getDefenders().iterator().next();
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for (UUID attackerId: combat.getAttackers()) {
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@ -185,10 +196,11 @@ public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> imple
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@Override
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public void selectBlockers(Game game) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(MCTSPlayer.NextAction.SELECT_BLOCKERS);
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root = new MCTSNode(sim);
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applyMCTS();
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getNextAction(sim, NextAction.SELECT_BLOCKERS);
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// MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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// player.setNextAction(MCTSPlayer.NextAction.SELECT_BLOCKERS);
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// root = new MCTSNode(sim);
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// applyMCTS();
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Combat combat = root.bestChild().getCombat();
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List<CombatGroup> groups = game.getCombat().getGroups();
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for (int i = 0; i < groups.size(); i++) {
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@ -235,51 +247,34 @@ public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> imple
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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protected void applyMCTS() {
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protected void applyMCTS(final Game game, final NextAction action) {
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long startTime = System.nanoTime();
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long endTime = startTime + (thinkTime * 1000000000l);
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MCTSNode current;
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if (root.getNumChildren() == 1)
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//there is only one possible action
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return;
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logger.info("applyMCTS - Thinking for " + (endTime - startTime)/1000000000.0 + "s");
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while (true) {
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long currentTime = System.nanoTime();
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logger.info("Remaining time: " + (endTime - currentTime)/1000000000.0 + "s");
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if (currentTime > endTime)
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break;
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current = root;
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// Selection
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while (!current.isLeaf()) {
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current = current.select();
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}
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int result;
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if (!current.isTerminal()) {
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// Expansion
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current.expand();
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if (current == root && current.getNumChildren() == 1)
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//there is only one possible action
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return;
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// Simulation
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current = current.select();
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result = current.simulate(this.playerId);
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}
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else {
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result = current.isWinner(this.playerId)?1:0;
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}
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// Backpropagation
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current.backpropagate(result);
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List<MCTSExecutor> tasks = new ArrayList<MCTSExecutor>();
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for (int i = 0; i < cores; i++) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(action);
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MCTSExecutor exec = new MCTSExecutor(sim, playerId, thinkTime);
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tasks.add(exec);
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}
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try {
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pool.invokeAll(tasks);
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} catch (InterruptedException ex) {
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logger.warn("applyMCTS interrupted");
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}
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for (MCTSExecutor task: tasks) {
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root.merge(task.getRoot());
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}
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logger.info("Created " + root.getNodeCount() + " nodes");
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return;
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}
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/**
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* Copies game and replaces all players in copy with mcts players
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* Shuffles each players library so that there is no knowledge of its order
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