forked from External/mage
Refactored restore state code, added additional error check for mana undo param;
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parent
2eeefd91ef
commit
83f7ae377a
12 changed files with 64 additions and 40 deletions
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@ -150,13 +150,16 @@ public class ManaCostsImpl<T extends ManaCost> extends ArrayList<T> implements M
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*/
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@Override
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public boolean payOrRollback(Ability ability, Game game, UUID sourceId, UUID payingPlayerId) {
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int bookmark = game.bookmarkState();
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handlePhyrexianManaCosts(payingPlayerId, ability, game);
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if (pay(ability, game, sourceId, payingPlayerId, false, null)) {
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game.removeBookmark(bookmark);
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return true;
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Player player = game.getPlayer(payingPlayerId);
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if (player != null) {
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int bookmark = game.bookmarkState();
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handlePhyrexianManaCosts(payingPlayerId, ability, game);
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if (pay(ability, game, sourceId, payingPlayerId, false, null)) {
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game.removeBookmark(bookmark);
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return true;
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}
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player.restoreState(bookmark, ability.getRule(), game);
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}
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game.restoreState(bookmark, ability.getRule());
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return false;
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}
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@ -108,7 +108,7 @@ public class DoIfCostPaid extends OneShotEffect {
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player.resetStoredBookmark(game); // otherwise you can e.g. undo card drawn with Mentor of the Meek
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} else {
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// Paying cost was cancels so try to undo payment so far
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game.restoreState(bookmark, DoIfCostPaid.class.getName());
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player.restoreState(bookmark, DoIfCostPaid.class.getName(), game);
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if (!otherwiseEffects.isEmpty()) {
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for (Effect effect : otherwiseEffects) {
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effect.setTargetPointer(this.targetPointer);
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@ -60,7 +60,7 @@ public class DoWhenCostPaid extends OneShotEffect {
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player.resetStoredBookmark(game);
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return true;
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}
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game.restoreState(bookmark, DoWhenCostPaid.class.getName());
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player.restoreState(bookmark, DoWhenCostPaid.class.getName(), game);
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return true;
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}
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@ -103,7 +103,7 @@ class CumulativeUpkeepEffect extends OneShotEffect {
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game.fireEvent(new GameEvent(EventType.PAID_CUMULATIVE_UPKEEP, permanent.getId(), permanent.getId(), player.getId(), ageCounter, false));
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return true;
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} else {
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game.restoreState(bookmark, source.getRule());
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player.restoreState(bookmark, source.getRule(), game);
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}
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}
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game.fireEvent(new GameEvent(EventType.DIDNT_PAY_CUMULATIVE_UPKEEP, permanent.getId(), permanent.getId(), player.getId(), ageCounter, false));
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@ -1,25 +1,17 @@
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package mage.abilities.mana;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.ManaEffect;
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import mage.constants.AbilityType;
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import mage.constants.AsThoughEffectType;
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import mage.constants.ManaType;
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import mage.constants.TimingRule;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import java.util.*;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -134,6 +126,9 @@ public abstract class ActivatedManaAbilityImpl extends ActivatedAbilityImpl impl
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* Is it allowed to undo the mana creation. It's e.g. not allowed if some
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* game revealing information is related (like reveal the top card of the
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* library)
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* <p>
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* TODO: it helps with single mana activate for mana pool, but will not work while activates on paying for casting
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* (e.g. user can cheats to see next draw card)
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*
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* @return
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*/
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