* Flashback - Fixed that cost midification effects was applied twice for flashbacked spells.

This commit is contained in:
LevelX2 2014-05-29 16:42:27 +02:00
parent 37a1c9a6f9
commit 83be13a68b
3 changed files with 37 additions and 15 deletions

View file

@ -28,9 +28,9 @@
package mage.abilities;
import mage.constants.AbilityType;
import mage.constants.EffectType;
import mage.constants.Zone;
import java.io.Serializable;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.costs.AlternativeCost;
import mage.abilities.costs.Cost;
@ -41,16 +41,15 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.choices.Choice;
import mage.choices.Choices;
import mage.constants.AbilityType;
import mage.constants.AbilityWord;
import mage.constants.EffectType;
import mage.constants.Zone;
import mage.game.Controllable;
import mage.game.Game;
import mage.target.Target;
import mage.target.Targets;
import java.io.Serializable;
import java.util.List;
import java.util.UUID;
import mage.constants.AbilityWord;
/**
* Practically everything in the game is started from an Ability. This
* interface describes what an Ability is composed of at the highest level.
@ -446,5 +445,12 @@ public interface Ability extends Controllable, Serializable {
* @return
*/
String getGameLogMessage(Game game);
/**
* Used to deactivate cost modification logic of ability activation for some special handling
* (e.g. FlashbackAbility gets cost modifiaction twice because of how it#s ahndled now)
*
* @param active execute no cost modification
*/
void setCostModificationActive(boolean active);
}