added replace event to putOntoBattlefield call - moved logic for moving cards to putOntoBattlefield

This commit is contained in:
BetaSteward 2012-03-05 09:15:47 -05:00
parent 11a64a1c6a
commit 82f8a7cdee
35 changed files with 50 additions and 75 deletions

View file

@ -71,7 +71,6 @@ public class ReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect<
if (card != null) {
Player player = game.getPlayer(card.getOwnerId());
if (player != null) {
player.removeFromGraveyard(card, game);
if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getId(), source.getControllerId())) {
if (tapped) {
Permanent permanent = game.getPermanent(card.getId());

View file

@ -70,7 +70,6 @@ public class ReturnSourceFromGraveyardToBattlefieldEffect extends OneShotEffect<
Player player = game.getPlayer(source.getControllerId());
Card card = player.getGraveyard().get(source.getSourceId(), game);
if (card != null) {
player.removeFromGraveyard(card, game);
if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getId(), source.getControllerId())) {
if (tapped) {
Permanent permanent = game.getPermanent(card.getId());

View file

@ -78,7 +78,7 @@ public class SearchLibraryPutInPlayEffect extends SearchEffect<SearchLibraryPutI
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
for (UUID cardId: (List<UUID>)target.getTargets()) {
Card card = player.getLibrary().remove(cardId, game);
Card card = player.getLibrary().getCard(cardId, game);
if (card != null) {
if (card.putOntoBattlefield(game, Zone.HAND, source.getId(), source.getControllerId())) {
if (tapped) {

View file

@ -348,13 +348,33 @@ public abstract class CardImpl<T extends CardImpl<T>> extends MageObjectImpl<T>
@Override
public boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId) {
PermanentCard permanent = new PermanentCard(this, controllerId);
game.getBattlefield().addPermanent(permanent);
game.setZone(objectId, Zone.BATTLEFIELD);
game.applyEffects();
permanent.entersBattlefield(sourceId, game);
game.fireEvent(new ZoneChangeEvent(permanent, controllerId, fromZone, Zone.BATTLEFIELD));
return true;
ZoneChangeEvent event = new ZoneChangeEvent(this.objectId, sourceId, controllerId, fromZone, Zone.BATTLEFIELD);
if (!game.replaceEvent(event)) {
if (fromZone != null) {
switch (fromZone) {
case GRAVEYARD:
game.getPlayer(ownerId).removeFromGraveyard(this, game);
break;
case HAND:
game.getPlayer(ownerId).removeFromHand(this, game);
break;
case LIBRARY:
game.getPlayer(ownerId).removeFromLibrary(this, game);
break;
default:
//logger.warning("putOntoBattlefield, not fully implemented: from="+fromZone);
}
game.rememberLKI(objectId, event.getFromZone(), this);
}
PermanentCard permanent = new PermanentCard(this, controllerId);
game.getBattlefield().addPermanent(permanent);
game.setZone(objectId, Zone.BATTLEFIELD);
game.applyEffects();
permanent.entersBattlefield(sourceId, game);
game.fireEvent(new ZoneChangeEvent(permanent, controllerId, fromZone, Zone.BATTLEFIELD));
return true;
}
return false;
}
@Override

View file

@ -505,7 +505,6 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
for (Card card: player.getHand().getCards(this)) {
if (card.getAbilities().containsKey(LeylineAbility.getInstance().getId())) {
if (player.chooseUse(Outcome.PutCardInPlay, "Do you wish to put " + card.getName() + " on the battlefield?", this)) {
player.getHand().remove(card.getId());
card.putOntoBattlefield(this, Zone.HAND, null, player.getId());
}
}

View file

@ -512,24 +512,6 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), playerId))) {
int bookmark = game.bookmarkState();
Zone zone = game.getState().getZone(card.getId());
switch (zone) {
case HAND:
removeFromHand(card, game);
break;
case LIBRARY:
removeFromLibrary(card, game);
break;
case GRAVEYARD:
removeFromGraveyard(card, game);
break;
case EXILED:
game.getExile().removeCard(card, game);
break;
default:
// invalid zone for play land
return false;
}
if (card.putOntoBattlefield(game, zone, null, playerId)) {
landsPlayed++;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), playerId));