Fixed some problems with possible ConcurrentModificationExceptions and some minor changes.

This commit is contained in:
LevelX2 2016-01-31 23:23:09 +01:00
parent d97f6c6cd1
commit 81af372bc1
144 changed files with 410 additions and 429 deletions

View file

@ -76,7 +76,7 @@ public class TargetActivatedAbility extends TargetObject {
for (StackObject stackObject : game.getStack()) {
if (stackObject.getStackAbility() != null
&& stackObject.getStackAbility().getAbilityType().equals(AbilityType.ACTIVATED)
&& game.getPlayer(sourceControllerId).getInRange().contains(stackObject.getStackAbility().getControllerId())) {
&& game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getStackAbility().getControllerId())) {
return true;
}
}
@ -92,7 +92,7 @@ public class TargetActivatedAbility extends TargetObject {
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
for (StackObject stackObject : game.getStack()) {
if (stackObject.getStackAbility().getAbilityType().equals(AbilityType.ACTIVATED) && game.getPlayer(sourceControllerId).getInRange().contains(stackObject.getStackAbility().getControllerId())) {
if (stackObject.getStackAbility().getAbilityType().equals(AbilityType.ACTIVATED) && game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getStackAbility().getControllerId())) {
possibleTargets.add(stackObject.getStackAbility().getId());
}
}