forked from External/mage
Fixed some problems with possible ConcurrentModificationExceptions and some minor changes.
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144 changed files with 410 additions and 429 deletions
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import java.util.UUID;
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@ -38,13 +37,16 @@ import mage.game.events.GameEvent;
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import mage.players.Player;
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/**
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* Dethrone triggers whenever a creature with dethrone attacks the player with the most life or tied
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* for the most life. When the ability resolves, you put a +1/+1 counter on the creature. This happens
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* before blockers are declared. Once the ability triggers, it doesn't matter what happens to anybody's
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* life total. If the defending player doesn't have the most life when the ability resolves, the creature
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* will still get the +1/+1 counter. Note that dethrone won't trigger if the creature attacks a Planeswalker.
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* You're going after the crown, after all, not the royal advisors. If you have the most life, your dethrone
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* abilities won't trigger, but you may find a few choice ways to avoid that situation.
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* Dethrone triggers whenever a creature with dethrone attacks the player with
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* the most life or tied for the most life. When the ability resolves, you put a
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* +1/+1 counter on the creature. This happens before blockers are declared.
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* Once the ability triggers, it doesn't matter what happens to anybody's life
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* total. If the defending player doesn't have the most life when the ability
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* resolves, the creature will still get the +1/+1 counter. Note that dethrone
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* won't trigger if the creature attacks a Planeswalker. You're going after the
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* crown, after all, not the royal advisors. If you have the most life, your
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* dethrone abilities won't trigger, but you may find a few choice ways to avoid
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* that situation.
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*
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* @author LevelX2
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*/
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@ -76,7 +78,7 @@ public class DethroneAbility extends TriggeredAbilityImpl {
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Player controller = game.getPlayer(getControllerId());
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if (attackedPlayer != null && controller != null) {
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int mostLife = Integer.MIN_VALUE;
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for (UUID playerId: controller.getInRange()) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player.getLife() > mostLife) {
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