(WIP) Replacing blocking/blocked by predicates (#8729)

* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
This commit is contained in:
Evan Kranzler 2022-03-23 18:45:02 -04:00 committed by GitHub
parent 53877424a0
commit 80e11b2052
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GPG key ID: 4AEE18F83AFDEB23
1719 changed files with 3384 additions and 3325 deletions

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@ -53,9 +53,9 @@ public class TargetDefender extends TargetImpl {
}
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
int count = 0;
MageObject targetSource = game.getObject(sourceId);
MageObject targetSource = game.getObject(source);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null
@ -105,9 +105,12 @@ public class TargetDefender extends TargetImpl {
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
if (source == null) {
return possibleTargets(sourceControllerId, game);
}
Set<UUID> possibleTargets = new HashSet<>();
MageObject targetSource = game.getObject(sourceId);
MageObject targetSource = game.getObject(source);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null