(WIP) Replacing blocking/blocked by predicates (#8729)

* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
This commit is contained in:
Evan Kranzler 2022-03-23 18:45:02 -04:00 committed by GitHub
parent 53877424a0
commit 80e11b2052
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1719 changed files with 3384 additions and 3325 deletions

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@ -10,7 +10,6 @@ import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.TargetEvent;
import mage.players.Player;
import mage.target.TargetCard;
@ -55,7 +54,7 @@ public class TargetCardInYourGraveyard extends TargetCard {
Card card = game.getCard(id);
if (card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
if (game.getPlayer(source.getControllerId()).getGraveyard().contains(id)) {
return filter.match(card, source.getSourceId(), source.getControllerId(), game);
return filter.match(card, source.getControllerId(), source, game);
}
}
return false;
@ -73,11 +72,11 @@ public class TargetCardInYourGraveyard extends TargetCard {
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
Player player = game.getPlayer(sourceControllerId);
for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
@ -109,15 +108,15 @@ public class TargetCardInYourGraveyard extends TargetCard {
}
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
Player player = game.getPlayer(sourceControllerId);
if (player != null) {
if (this.minNumberOfTargets == 0) {
return true;
}
int possibleTargets = 0;
for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;