forked from External/mage
(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates * added test for knight of dusk (currently fails) * added source parameter to filters and everything else that needs it * some changes to various predicates * test fix * small changes to filter code * merge fix * fixed a test failure * small change to Karn, Scion of Urza * removed sourceId from filter methods and other similar places * added new getobject method to fix some test failures * a few more fixes * fixed merge conflicts * merge fix
This commit is contained in:
parent
53877424a0
commit
80e11b2052
1719 changed files with 3384 additions and 3325 deletions
|
|
@ -4,7 +4,6 @@ import mage.abilities.Ability;
|
|||
import mage.constants.Outcome;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.players.Player;
|
||||
import mage.target.targetpointer.*;
|
||||
import org.apache.log4j.Logger;
|
||||
|
||||
|
|
@ -46,14 +45,14 @@ public class Targets extends ArrayList<Target> {
|
|||
return stream().allMatch(Target::isChosen);
|
||||
}
|
||||
|
||||
public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game) {
|
||||
public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Ability source, Game game) {
|
||||
if (this.size() > 0) {
|
||||
if (!canChoose(sourceId, playerId, game)) {
|
||||
if (!canChoose(playerId, source, game)) {
|
||||
return false;
|
||||
}
|
||||
while (!isChosen()) {
|
||||
Target target = this.getUnchosen().get(0);
|
||||
if (!target.choose(outcome, playerId, sourceId, game)) {
|
||||
if (!target.choose(outcome, playerId, sourceId, source, game)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -63,7 +62,7 @@ public class Targets extends ArrayList<Target> {
|
|||
|
||||
public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, boolean noMana, Game game, boolean canCancel) {
|
||||
if (this.size() > 0) {
|
||||
if (!canChoose(source.getSourceId(), playerId, game)) {
|
||||
if (!canChoose(playerId, source, game)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -113,22 +112,22 @@ public class Targets extends ArrayList<Target> {
|
|||
|
||||
/**
|
||||
* For target choose
|
||||
*
|
||||
* <p>
|
||||
* Checks if there are enough targets that can be chosen. Should only be
|
||||
* used for Ability targets since this checks for protection, shroud etc.
|
||||
*
|
||||
* @param sourceId - the target event source
|
||||
* @param sourceControllerId - controller of the target event source
|
||||
* @param source
|
||||
* @param game
|
||||
* @return - true if enough valid targets exist
|
||||
*/
|
||||
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
|
||||
return stream().allMatch(target -> target.canChoose(sourceId, sourceControllerId, game));
|
||||
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
|
||||
return stream().allMatch(target -> target.canChoose(sourceControllerId, source, game));
|
||||
}
|
||||
|
||||
/**
|
||||
* For non target choose (e.g. cost pay)
|
||||
*
|
||||
* <p>
|
||||
* Checks if there are enough objects that can be selected. Should not be
|
||||
* used for Ability targets since this does not check for protection, shroud
|
||||
* etc.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue