(WIP) Replacing blocking/blocked by predicates (#8729)

* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
This commit is contained in:
Evan Kranzler 2022-03-23 18:45:02 -04:00 committed by GitHub
parent 53877424a0
commit 80e11b2052
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GPG key ID: 4AEE18F83AFDEB23
1719 changed files with 3384 additions and 3325 deletions

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@ -55,18 +55,18 @@ public class TargetPlayer extends TargetImpl {
* Checks if there are enough {@link Player} that can be chosen. Should only
* be used for Ability targets since this checks for protection, shroud etc.
*
* @param sourceId - the target event source
* @param sourceControllerId - controller of the target event source
* @param source
* @param game
* @return - true if enough valid {@link Player} exist
*/
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
int count = 0;
MageObject targetSource = game.getObject(sourceId);
MageObject targetSource = game.getObject(source);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
if (player != null && !player.hasLeft() && filter.match(player, sourceControllerId, source, game)) {
if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
count++;
if (count >= this.minNumberOfTargets) {
@ -103,12 +103,12 @@ public class TargetPlayer extends TargetImpl {
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
MageObject targetSource = game.getObject(sourceId);
MageObject targetSource = game.getObject(source);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
if (player != null && !player.hasLeft() && filter.match(player, sourceControllerId, source, game)) {
if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
possibleTargets.add(playerId);
}
@ -149,8 +149,8 @@ public class TargetPlayer extends TargetImpl {
Player player = game.getPlayer(id);
if (player != null) {
if (source != null) {
return (isNotTarget() || player.canBeTargetedBy(game.getObject(source.getSourceId()), source.getControllerId(), game))
&& filter.match(player, source.getSourceId(), source.getControllerId(), game);
return (isNotTarget() || player.canBeTargetedBy(game.getObject(source), source.getControllerId(), game))
&& filter.match(player, source.getControllerId(), source, game);
} else {
return filter.match(player, game);
}