forked from External/mage
(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates * added test for knight of dusk (currently fails) * added source parameter to filters and everything else that needs it * some changes to various predicates * test fix * small changes to filter code * merge fix * fixed a test failure * small change to Karn, Scion of Urza * removed sourceId from filter methods and other similar places * added new getobject method to fix some test failures * a few more fixes * fixed merge conflicts * merge fix
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1719 changed files with 3384 additions and 3325 deletions
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@ -55,18 +55,18 @@ public class TargetPlayer extends TargetImpl {
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* Checks if there are enough {@link Player} that can be chosen. Should only
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* be used for Ability targets since this checks for protection, shroud etc.
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*
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* @param sourceId - the target event source
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* @param sourceControllerId - controller of the target event source
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* @param source
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* @param game
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* @return - true if enough valid {@link Player} exist
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*/
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
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int count = 0;
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MageObject targetSource = game.getObject(sourceId);
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MageObject targetSource = game.getObject(source);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (player != null && !player.hasLeft() && filter.match(player, sourceControllerId, source, game)) {
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if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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@ -103,12 +103,12 @@ public class TargetPlayer extends TargetImpl {
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(sourceId);
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MageObject targetSource = game.getObject(source);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (player != null && !player.hasLeft() && filter.match(player, sourceControllerId, source, game)) {
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if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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possibleTargets.add(playerId);
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}
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@ -149,8 +149,8 @@ public class TargetPlayer extends TargetImpl {
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Player player = game.getPlayer(id);
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if (player != null) {
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if (source != null) {
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return (isNotTarget() || player.canBeTargetedBy(game.getObject(source.getSourceId()), source.getControllerId(), game))
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&& filter.match(player, source.getSourceId(), source.getControllerId(), game);
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return (isNotTarget() || player.canBeTargetedBy(game.getObject(source), source.getControllerId(), game))
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&& filter.match(player, source.getControllerId(), source, game);
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} else {
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return filter.match(player, game);
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}
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