(WIP) Replacing blocking/blocked by predicates (#8729)

* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
This commit is contained in:
Evan Kranzler 2022-03-23 18:45:02 -04:00 committed by GitHub
parent 53877424a0
commit 80e11b2052
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1719 changed files with 3384 additions and 3325 deletions

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@ -53,13 +53,14 @@ public class TargetCard extends TargetObject {
/**
* Checks if there are enough {@link Card} that can be chosen.
*
* @param sourceId - the target event source
* @param sourceControllerId - controller of the target event source
* @param source
* @param game
* @return - true if enough valid {@link Card} exist
*/
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
UUID sourceId = source != null ? source.getSourceId() : null;
int possibleTargets = 0;
if (getNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
return true;
@ -72,7 +73,7 @@ public class TargetCard extends TargetObject {
}
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, sourceId, sourceControllerId, game)) {
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
@ -82,7 +83,7 @@ public class TargetCard extends TargetObject {
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
@ -120,7 +121,7 @@ public class TargetCard extends TargetObject {
.map(game::getCard)
.filter(Objects::nonNull)
.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
.filter(card -> filter.match(card, sourceId, sourceControllerId, game))
.filter(card -> filter.match(card, sourceControllerId, source, game))
.collect(Collectors.toList());
for (Card card : possibleCards) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
@ -146,25 +147,26 @@ public class TargetCard extends TargetObject {
*/
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
return canChoose(null, sourceControllerId, game);
return canChoose(sourceControllerId, null, game);
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
UUID sourceId = source != null ? source.getSourceId() : null;
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, sourceId, sourceControllerId, game)) {
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
@ -173,7 +175,7 @@ public class TargetCard extends TargetObject {
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
if (filter.match(card, sourceId, sourceControllerId, game)) {
if (filter.match(card, sourceControllerId, source, game)) {
possibleTargets.add(card.getId());
}
}
@ -182,7 +184,7 @@ public class TargetCard extends TargetObject {
case EXILED:
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
if (filter.match(card, sourceId, sourceControllerId, game)) {
if (filter.match(card, sourceControllerId, source, game)) {
possibleTargets.add(card.getId());
}
}
@ -193,7 +195,7 @@ public class TargetCard extends TargetObject {
.map(game::getCard)
.filter(Objects::nonNull)
.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
.filter(card -> filter.match(card, sourceId, sourceControllerId, game))
.filter(card -> filter.match(card, sourceControllerId, source, game))
.collect(Collectors.toList());
for (Card card : possibleCards) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
@ -213,7 +215,7 @@ public class TargetCard extends TargetObject {
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
return possibleTargets(null, sourceControllerId, game);
return possibleTargets(sourceControllerId, (Ability) null, game);
}
// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)