forked from External/mage
(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates * added test for knight of dusk (currently fails) * added source parameter to filters and everything else that needs it * some changes to various predicates * test fix * small changes to filter code * merge fix * fixed a test failure * small change to Karn, Scion of Urza * removed sourceId from filter methods and other similar places * added new getobject method to fix some test failures * a few more fixes * fixed merge conflicts * merge fix
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53877424a0
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1719 changed files with 3384 additions and 3325 deletions
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@ -53,13 +53,14 @@ public class TargetCard extends TargetObject {
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/**
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* Checks if there are enough {@link Card} that can be chosen.
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*
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* @param sourceId - the target event source
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* @param sourceControllerId - controller of the target event source
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* @param source
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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if (getNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
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return true;
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@ -72,7 +73,7 @@ public class TargetCard extends TargetObject {
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}
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceId, sourceControllerId, game)) {
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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@ -82,7 +83,7 @@ public class TargetCard extends TargetObject {
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}
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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@ -120,7 +121,7 @@ public class TargetCard extends TargetObject {
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceId, sourceControllerId, game))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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@ -146,25 +147,26 @@ public class TargetCard extends TargetObject {
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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return canChoose(null, sourceControllerId, game);
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return canChoose(sourceControllerId, null, game);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceId, sourceControllerId, game)) {
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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@ -173,7 +175,7 @@ public class TargetCard extends TargetObject {
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceId, sourceControllerId, game)) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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@ -182,7 +184,7 @@ public class TargetCard extends TargetObject {
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceId, sourceControllerId, game)) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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@ -193,7 +195,7 @@ public class TargetCard extends TargetObject {
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceId, sourceControllerId, game))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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@ -213,7 +215,7 @@ public class TargetCard extends TargetObject {
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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return possibleTargets(null, sourceControllerId, game);
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return possibleTargets(sourceControllerId, (Ability) null, game);
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}
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// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)
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